Final Fantasy IV: Complete Collection
|
01-18-2016, 01:26 AM
Post: #16
|
|||
|
|||
RE: Final Fantasy IV: Complete Collection
Thanks for these codes. I'm trying to get those rare drop rate bonus cheats to work, however I am not too sure how they work. They mention prayer modifier +X% rare drop rate. Does the prayer thing refer the pray ability of Rosa? i.e. cast a successful prayer and you get the bonus?
I activated the cheat and nothing seems to have changed, killing enemies even with the +999900% cheat yields no drops after battles. Thanks |
|||
01-22-2016, 06:12 AM
Post: #17
|
|||
|
|||
RE: Final Fantasy IV: Complete Collection
(12-22-2015 06:10 PM)aturtledoesbite Wrote: For the XXXX, you want to substitute twice the index of the item you want. Once you've got that, just add it to the address there with Windows Calculator (or the Mac equivalent [if you're using Linux, you can probably do it in your head anyway]). Stick that code in your cheat INI file, tick it off, and have fun. Alright Turtle, you da real mvp. I found your codes while trying to get 99 of the Small Tails items to trade with the Tail Collector guy in Elban Cave and they works great However, I thought that you meant add twice the index of the item, instead of substitute. My codes for the Small Tail item is 0x0079425A + 01C9 + 01C9 = 0x007945EC For noob Windows user like me, to calculate the codes, open up the Calculator program, go to View > Programmer and select Hex mode. |
|||
04-18-2016, 08:59 AM
(This post was last modified: 04-18-2016 09:20 AM by Zero_Hawk.)
Post: #18
|
|||
|
|||
RE: Final Fantasy IV: Complete Collection
I don't understand how to substitute the index code for the item I want, I'm new to this whole thing. Basically, I don't want to break the game and get every item I just want a very specific code for the Mythril Nuts and Mythril Bolts so I don't have to grind for them. If someone could help me out I'd be greatly appreciative.
Edit - I brute forced it to get the codes I wanted. Here they are for anyone else looking for this specific code set. _C0 98 Kokkol Ore _L 0x0079452C 0x00000062 _C0 98 Doll Parts _L 0x00794538 0x00000062 _L 0x0079453A 0x00000062 |
|||
04-22-2016, 06:59 PM
Post: #19
|
|||
|
|||
RE: Final Fantasy IV: Complete Collection
Hello everyone,
Thank you for the codes already posted. I am looking for a code/cheat that will allow one to walk through walls. I know there were codes for Final Fantasy IV on the SNES that allowed for this as well as Final Fantasy IV The After Years on the Wii that allowed for this too. However, I have not found one for this addition of the game. I would appreciate any help here! Thank you! |
|||
06-21-2016, 05:57 AM
(This post was last modified: 06-21-2016 06:31 AM by Sir Gelan.)
Post: #20
|
|||
|
|||
RE: Final Fantasy IV: Complete Collection
Here's a code for the first story you may like. Let's see those ore hounds sweat with all these tails. Just make sure that slot is empty first or filled with something you don't care about before activating.
_C0 Infinite Pink Tails in 12th item slot(left to right) _L 0x003FAEDC 0x00000F9 _L 0x003FAEDE 0x0000063 Also, I know there is a post here with a bunch of codes for infinite hp and such but I expanded on it to include characters that aren't listed as well as max HP/MP so you won't have to worry about healing in battle dropping your HP. They are also in order should you wish to find them yourself in a hex editor/cheat engine (hint: the lower case alphabet in the RAM Dump starts with 0B as a, and upper case alphabet starts with 25 as A) Once you've found the first character name just add 170 to the address or count down 23 lines to find the next name. No clue why it is different from hex to text converters where a = 61 and A = 41: Code: _C0 Cecil HP 9999 I also found the addresses for the stats, but it only changed the visual number. It did not effect the multipliers, att/def/mdef, hit %/evade %/ m evade %. While I found those too I figured it was pointless since I can't get CE to actually change anything or locate pointers. Was still fun anyway. (01-18-2016 01:26 AM)Zerberbuth Wrote: Thanks for these codes. I'm trying to get those rare drop rate bonus cheats to work, however I am not too sure how they work. They mention prayer modifier +X% rare drop rate. Does the prayer thing refer the pray ability of Rosa? i.e. cast a successful prayer and you get the bonus? I'm lost regarding those pray codes as well. Not even sure if PP is pray power or something else, or if the pray at once cheat is suppose to allow you to get all the benefits you activate at the same time. Could definitely use some feedback from the poster about those. |
|||
06-21-2016, 12:25 PM
Post: #21
|
|||
|
|||
RE: Final Fantasy IV: Complete Collection
(12-22-2015 06:10 PM)aturtledoesbite Wrote: (If someone has a more code-efficient way of modifying a 1000-byte block of memory to read "63 00" on repeat, I'm all ears.) Not sure if PPSSPP will read C++ from notepad, but if so maybe this would work? I'm new to all this, self-teaching while A.D.D., and no longer young so who knows: Code: #include <iostream> |
|||
06-21-2016, 01:55 PM
Post: #22
|
|||
|
|||
RE: Final Fantasy IV: Complete Collection
I'll turn my joke detector off for this and give you guys some directions ~ No PPSSPP can't "read cpp from a notepad", it does however support all cwcheat code types(except the completely useless 0xB) and the ones listed below would shorten such long lists to 2 lines without any programming involved:
Code: 32 bit multi line write Also for anyone searching efficiency ~ ASM. Can't do better than free and that's how most of the time asm cheats end up costing. Low > high lvl, at least when it comes to cheats and other hacks. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
|||
07-09-2016, 02:04 PM
Post: #23
|
|||
|
|||
RE: Final Fantasy IV: Complete Collection
I found some tips of healing in this site chakras.soulchakra[.]com , don't know how they can work or not.
Can anyone please check and say that chakras really work or not? |
|||
05-08-2017, 01:35 AM
Post: #24
|
|||
|
|||
RE: Final Fantasy IV: Complete Collection
I'd like to request a code to edit a specific character into a specific character slot (FFIV). Such codes already exist for the GBA and NDS versions, but my CC knowledge is pretty limited and so far I've been unable to identify which address is used, or even if it still works the same way.
For reference, here is the RAW code for the GBA version: Code: Slot 1 Modifier Thanks in advance. |
|||
06-08-2017, 03:41 PM
(This post was last modified: 06-09-2017 06:46 PM by Pelador1.)
Post: #25
|
|||
|
|||
RE: Final Fantasy IV: Complete Collection
Hey there I can't get the exp code to work. I'm putting it under the .ini like this
C0 EXP Modifier x128 _L 0x2005a394 0x000529C0 Am I doing something wrong? |
|||
06-09-2017, 06:46 PM
Post: #26
|
|||
|
|||
RE: Final Fantasy IV: Complete Collection
Fixed. I didn't have the full code.
|
|||
07-17-2017, 02:23 AM
Post: #27
|
|||
|
|||
RE: Final Fantasy IV: Complete Collection
(05-08-2017 01:35 AM)Hunty Wrote: I'd like to request a code to edit a specific character into a specific character slot (FFIV). Such codes already exist for the GBA and NDS versions, but my CC knowledge is pretty limited and so far I've been unable to identify which address is used, or even if it still works the same way. Character Slot Codes 1st slot. 003F73F8 2nd slot. 003F73F9 3rd slot. 003F73FA 4th slot. 003F73FB 5th slot. 003F73FC Now I have a code of my own if anyone can help me with. 200492B8 00042840. The code makes all attacks and spells do 2x damage. I want to know if any can help me find a break damage code. It should be in the same address area. My only way of code searching I can do is through cwcheat on my psp. Thanks for any help I can get. |
|||
08-06-2017, 05:20 PM
(This post was last modified: 10-07-2017 01:08 PM by noabody.)
Post: #28
|
|||
|
|||
RE: Final Fantasy IV: Complete Collection
Based on Sir Gelan's information combined with aturtledoesbite's list Final Fantasy IV: Complete Collection I was able to extrapolate the Item Slots for FFIV Main game and Interlude.
The root address 0x003FAxxy where: xx (shown) denotes row and y column: EBy 1-4 ECy 5-8 EDy 9-12 EEy 13-16 EFy 17-20 F0y 21-24 F1y 25-28 F2y 29-32 F3y 33-36 F4y 37-40 F5y 41-44 F6y 45-48 y (shown) denotes the column where 63 is the amount and zzzz is the item: 0 4 8 C Code: _C0 Infinite Slot 1 Item list (zzzz) is used as-is: Code: Flame Claws 0001 |
|||
08-08-2017, 12:22 AM
(This post was last modified: 10-12-2017 07:19 PM by noabody.)
Post: #29
|
|||
|
|||
RE: Final Fantasy IV: Complete Collection
Before I figured out how to port PSP codes between JAP/USA I noticed that NPJH-50414 had a "No Random Battles/No Encounters code" that works for every chapter of the game while ULUS-10560 only applies to the main game and interlude.
Code: _S NPJH-50414 From the non-after years code we can see that 0x200CF8E0 is listed twice with two different values and a 0xD code sandwiched in between. Anyway 0x1000004C is the no random value, 0x14C70053 is the normal encounter and 0xD is the joker to assign a button toggle. The after years code has the original 0x200CF8E0 plus a couple new lines. If we were to compare that to the currently ported US codes there's a difference of 148 hex that gets subtracted from all but the 0xD line. Code: _S ULUS-10560 But when you consider that the after years code already contains the main game no encounter, a simpler way to write it is: Code: _S ULUS-10560 Just drop the joker altogether. |
|||
08-08-2017, 10:59 PM
Post: #30
|
|||
|
|||
RE: Final Fantasy IV: Complete Collection | |||
« Next Oldest | Next Newest »
|