CwCheat Support
|
06-06-2016, 03:36 AM
Post: #1051
|
|||
|
|||
RE: CwCheat Support | |||
06-18-2016, 10:05 AM
Post: #1052
|
|||
|
|||
RE: CwCheat Support
Just a minor update for my lazy cheat making table from this post :
- AOB scan version speed improved, - it also prints reminders to attach ce to ppsspp / to run the game, - new attach script to make opening ppsspp process as fast as clicking to activate the script. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
|||
07-06-2016, 07:31 AM
Post: #1053
|
|||
|
|||
RE: CwCheat Support
Hallo Guys
iwant to ask about Monster Hunter portable 3rd (English patch). why i can't use CW Cheat on the gameplay? i press select but nothing happen. please help thanks |
|||
07-06-2016, 03:21 PM
(This post was last modified: 07-06-2016 03:22 PM by LunaMoo.)
Post: #1054
|
|||
|
|||
RE: CwCheat Support
@rsiandika PPSSPP isn't PSP, we don't have plugins and you don't press any keys that some cheating plugins might be activated through, we have our own cheat engine which has to be enabled in system settings and then shows a cheat menu on the pause and game screens entering which allows to add and activate cheats as explained in first post of this thread.
(which is a bit outdated as on non-mobile platforms ini files can be opened from inside of the cheat menu) PPSSPP also does not come with any cheats on it's own, that's because many cheats made for PSP in lots of popular games will not work at all and not working cheats do cause often serious problems and also because many of the big databases people share are full of broken/incorrectly assigned codes that wouldn't work even on real PSP. AFAIK MHp3rd japanese version cheats should work just fine so you can just look on the net for some, that is assuming you do have "MHp3rd" as HD version never existed for PSP and requires separate cheats which can be found on our forums, with lots of working cheats for example in this post. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
|||
07-06-2016, 05:06 PM
Post: #1055
|
|||
|
|||
RE: CwCheat Support
I can't cheats working for God Eater Burst US
|
|||
07-07-2016, 02:37 AM
Post: #1056
|
|||
|
|||
RE: CwCheat Support
^Cheats do work in every game, there's really no practical difference between game X and Y nor game Z when it comes to PPSSPP cheat engine functionality.
That being said some games run differently on emulators than they do on real hardware and many simple cheats made for PSP will not work on emulators until perfect emulation is reached. That might not be anytime soon, so you'll always need to search for better cheats for affected games. In case of GEB you can try this as I mentioned there, US version could share executable with EU version, in which case my cheats would work even through I made them for different version.:] http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
|||
08-15-2016, 11:08 AM
(This post was last modified: 08-20-2016 08:38 PM by flame1234.)
Post: #1057
|
|||
|
|||
RE: CwCheat Support
Where is the CWCheat documentation?
I found this:raing3.gshi.org/psp-utilities/page/PSP/CodeTypes Explains: 0x0 Constant byte write 0x1 Constant halfword write 0x2 Constant word write 0x3 Increment/decrement 0x4 32-bit multi-write 0x5 Copy 0x7 Boolean operation 0xB Pause 0xC 32-bit conditional 0xD Conditional or button code 0xE Conditional multiskip ------------------------- It seems like some are missing. The key missing one is the pointer code, I think it's 0x6. How does that one work? ------------------------- Okay, I don't really understand the advanced 0x6 codes. But as for the basic one, I found out about it here: http://wikiwiki.jp/cwcheat/?CODE%A4%CE%B8%FA%B2%CC Pointer codes w positive offset 8-bit 0x6aaaaaaa 0x000000vv 0x00000001 0xiiiiiiii アドレスaaaaaaaに入ってる値を基準アドレスとし、値vvを基準アドレス-0x8800000+iiiiiiiiに書き込む Using the value at address aaaaaaa as the base address, write value vv at base address - 0x8800000 PLUS [offset] iiiiiiii 16-bit 0x6aaaaaaa 0x0000vvvv 0x00010001 0xiiiiiiii アドレスaaaaaaaに入ってる値を基準アドレスとし、値vvvvを基準アドレス-0x8800000+iiiiiiiiに書き込む Using the value at address aaaaaaa as the base address, write value vvvv at base address - 0x8800000 PLUS [offset] iiiiiiii 32-bit 0x6aaaaaaa 0xvvvvvvvv 0x00020001 0xiiiiiiii アドレスaaaaaaaに入ってる値を基準アドレスとし、値vvvvvvvvを基準アドレス-0x8800000+iiiiiiiiに書き込む Using the value at address aaaaaaa as the base address, write value vvvvvvvv at base address - 0x8800000 PLUS [offset] iiiiiiii Pointer codes w negative offset (in my experience these are less common) 8-bit 0x6aaaaaaa 0x000000vv 0x00030001 0xiiiiiiii アドレスaaaaaaaに入ってる値を基準アドレスとし、値vvを基準アドレス-0x8800000-iiiiiiiiに書き込む Using the value at address aaaaaaa as the base address, write value vv at base address - 0x8800000 MINUS [offset] iiiiiiii 16-bit 0x6aaaaaaa 0x0000vvvv 0x00040001 0xiiiiiiii アドレスaaaaaaaに入ってる値を基準アドレスとし、値vvvvを基準アドレス-0x8800000-iiiiiiiiに書き込む Using the value at address aaaaaaa as the base address, write value vvvv at base address - 0x8800000 MINUS [offset] iiiiiiii 32-bit 0x6aaaaaaa 0xvvvvvvvv 0x00050001 0xiiiiiiii アドレスaaaaaaaに入ってる値を基準アドレスとし、値vvvvvvvvを基準アドレス-0x8800000-iiiiiiiiに書き込む Using the value at address aaaaaaa as the base address, write value vvvvvvvv at base address - 0x8800000 MINUS [offset] iiiiiiii -------------------------------------------- I found the 0x8 one too. 0x4 is 32-bit multi-write, well 0x8 is 8- or 16-bit multi write. It goes like 0x4aaaaaaa 0xnnnniiii 0xF000vvvv 0x0000jjjj a = address n = number of multi-write i = see "F" explanation F = flag. 0 for 8-bit multi-write, 1 for 16-bit. For 8-bit multi-write, i is the offset in bytes to add to the address for each subsequent multi-write v = the first value to write j = the increment to add to the value for each subsequent multi-write ----------------------------------- For CWCheat, Is it possible to do multi-copy with just one code? |
|||
09-01-2016, 05:19 PM
(This post was last modified: 05-01-2017 01:48 PM by vnctdj.)
Post: #1058
|
|||
|
|||
RE: CwCheat Support
Can anyone help to get this working?
Code: _S ULUS-10566 Edit by vnctdj : Please use the "code" tag when you post long lists like this one. |
|||
10-14-2016, 02:53 AM
(This post was last modified: 10-14-2016 02:53 AM by satoshi213.)
Post: #1059
|
|||
|
|||
RE: CwCheat Support
Can anyone help to get this working converter?
_S ULJM-05041 Shinseiki Genso SS2 _C0 Title Comp _L 0x20076F74 0x24091B58 _L 0x20076F90 0x24031B58 _L 0x20076FAC 0x240800A0 _L 0x2007719C 0x24080001 _L 0x200772A4 0x140000A3 _L 0x200772E8 0x14000092 _L 0x2007732C 0x14000081 _L 0x20077370 0x14000070 _L 0x200773B8 0x17E0005E _L 0x200774D4 0x14000017 _L 0x20077500 0xAD090000 _L 0x20077504 0x55200003 _C1 Profile&Gallery Comp _L 0x200851B0 0x24010001 _L 0x200851B4 0xAC4182F8 for _S ULUS-10076 Spectral Souls -Ressurrection of the Ethereal Empires- |
|||
12-04-2016, 03:48 AM
(This post was last modified: 12-04-2016 03:50 AM by frost.)
Post: #1060
|
|||
|
|||
RE: CwCheat Support
anyone know money code for game dungeon explorer warriors of ancient arts usa?
|
|||
02-26-2017, 12:10 PM
Post: #1061
|
|||
|
|||
RE: CwCheat Support
Me need cheats to unlocked 60 and 30 fps in ghost recon advanced warfighter 2
Region this ULUS10237 |
|||
04-18-2017, 03:39 PM
(This post was last modified: 04-23-2017 03:47 PM by magearden.)
Post: #1062
|
|||
|
|||
RE: CwCheat Support
Has anyone been able to hack a tested and working infinite hp code for Phantasy Star Portable [US] (the first game) the one in the cheat.db doesn't work :/ atleast not in PPSSPP
Edit: forgot to post this but here's the code that doesn't work ... _C0 Infinite HP(single mode) _L 0x6056D290 0x00000004 _L 0x00000002 0x00000A44 _L 0x10000A40 0x00000000 |
|||
04-25-2017, 07:54 AM
(This post was last modified: 04-25-2017 07:57 AM by magearden.)
Post: #1063
|
|||
|
|||
RE: CwCheat Support
Quote:Has anyone been able to hack a tested and working infinite hp code for Phantasy Star Portable [US] (the first game) the one in the cheat.db doesn't work :/ atleast not in PPSSPP Anyone ? Can someone help ? All I need is that one code ^ a working and tested infinite hp code (Single Player Mode) for Phantasy Star Portable (requested some help from Lee4 @ GameHacking.org and this is what he told me ...) "you will have to ask ppsspp team to fix poniter code and support double ponter codetype" - Lee4 not sure what he meant by that :/ |
|||
04-25-2017, 01:34 PM
Post: #1064
|
|||
|
|||
RE: CwCheat Support
(04-25-2017 07:54 AM)magearden Wrote: "you will have to ask ppsspp team to fix poniter code and support double ponter codetype" - Lee4 It means the person who you asked for help didn't bother to actually understand what happens, probably has no experience with emulation. When creating cwcheats there are basically two ways to go: 1) Code your own cheat that actually does something you want(which has no limitations, but can be time consuming when actually trying to prove that;p) and inject it using cwcheat to the game which then runs the cheat as it's own code. Doing so is pretty much free performance wise, executes instantly and is also very compatible between real hardware and emulators. 2) Freeze some variables in memory, hoping it will always stay same and call it a cheat. As can be guessed this is the opposite, it actually costs a lot to run easily slowing down real hardware when trying to execute it too often, it will also horribly fail if memory differs even by a tiny bit which due to imperfect emulation is fairy common. The thing is most people can't do #1, because they are unable to learn simple programming in MIPS which is required making cheats for psp and #2 might be good enough for lots of basic cheats in many less troublesome games. As far as I know pointer code type works fine, however pointer code type despite it's mighty name merely reads existing pointers stored at some place in game memory, then freeze some variable the game points to - meaning they will read garbage and write to wrong place when emulated game memory differs from real hardware. PPSSPP supports all basic CWC code types(aside from the 0xB which no cheats should ever use), so multi level pointer codes are also there, but they will share exactly same problem as single level pointer or any other cheat made by method #2. I belive some of those more complex and badly documented code types didn't behave as people who used them wanted in actual PSP plugins, honestly I have no idea if they're currently implemented following plugin code or people desires since they're useless to me, but if someone out there actually cares about those special codes and thinks some of them should be implemented differently or handle common typos/mistakes better as possibly some plugins had a better handling for users not following cwcheat standard, they should just step in and open a pull request implementing those things as desired, nothing is going to happen by itself. Either way if all you need is HP cheat to make the game easy, here: Code: _S ULUS-10410 http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
|||
04-25-2017, 06:45 PM
(This post was last modified: 04-25-2017 06:46 PM by magearden.)
Post: #1065
|
|||
|
|||
RE: CwCheat Support
Thanks for the code, works like a charm didn't notice any damage when an enemy hit me, greatly appreciated, again my sincere thanks
|
|||
« Next Oldest | Next Newest »
|