Posts: 182
Threads: 3
Joined: Nov 2012
Reputation:
2
this now runs at pretty much full speed on my galaxy note 2.
use the latest build and disable buffered rendering to get this speed.
i get the same result on all project diva games, flickering and framerate drops on loading screens but clean 60fps while playing.
Posts: 40
Threads: 0
Joined: Feb 2013
Reputation:
0
load states forces closes on android and windows :o
Posts: 182
Threads: 3
Joined: Nov 2012
Reputation:
2
it's because you have fastmem disabled.
enabling it won't help right now though because there's a bug making fastmem crash in almost any game.
Posts: 2,073
Threads: 62
Joined: Jun 2012
Reputation:
153
The bug may have been fixed now, try getting the latest build and turning fastmem back on.
Posts: 29
Threads: 2
Joined: Feb 2013
Reputation:
0
um, does the "stucked in the Pause Menu" during the game is known issue or it was just me? it happens in 2nd & Extend but not the 1st DIVA, but i've tested on my Android phone and the Pause Menu is working properly.
PC Specifications:
Windows 7 Ultimate 64-bit, 8GB of RAM
1680x1050p 60Hz
Intel i3 2100 @3.10GHz
Powercolor Radeon HD 6970 (2GB, GDDR5)
Smartphone Specifications:
Sony Xperia S = Qualcomm Snapdragon S3 MSM8260(Dual-Core @1.5GHz Scorpion, Adreno 220, 1GB RAM) Android 4.1.2
Posts: 2
Threads: 0
Joined: Mar 2013
Reputation:
0
been testing this on my nexus 7
game is running around 50-60fps in menu's and around 50-55 in game, occasionally jumping to 60, when there are no notes on screen, this is with hardware transform and buffered rendering enabled
if i tick frameskip, it sticks at 60, but the image crashes and stutters, making it unplayable, though the song is playing perfectly...
this game is so close to being full speed, keep up the awesome work
Posts: 40
Threads: 0
Joined: Feb 2013
Reputation:
0
on my galaxy nexus project diva extend runs better than on my nexus 7 , maybe because of the size of the screens
Posts: 29
Threads: 2
Joined: Feb 2013
Reputation:
0
04-02-2013, 10:02 AM
(This post was last modified: 04-02-2013, 11:58 AM by RinkuFO.)
(04-02-2013, 12:29 AM)wolfteam20 Wrote: on my galaxy nexus project diva extend runs better than on my nexus 7 , maybe because of the size of the screens
lol really? but Nexus 7 is 1.7x better than Galaxy Nexus
Galaxy Nexus (CPU: Dual 1.2GHz, GPU: 307MHz PowerVR)
Nexus 7 (CPU: Quad 1.2GHz, GPU: 416MHz NVIDIA GeForce)
or unless your Nexus 7 is at 1.3GHz *Single-Core mode*
EDIT: Screen Size doesnt really affect the speed.
PC Specifications:
Windows 7 Ultimate 64-bit, 8GB of RAM
1680x1050p 60Hz
Intel i3 2100 @3.10GHz
Powercolor Radeon HD 6970 (2GB, GDDR5)
Smartphone Specifications:
Sony Xperia S = Qualcomm Snapdragon S3 MSM8260(Dual-Core @1.5GHz Scorpion, Adreno 220, 1GB RAM) Android 4.1.2
Posts: 182
Threads: 3
Joined: Nov 2012
Reputation:
2
the effective cpu speed for ppsspp is exactly the same right now.
both are 1.2ghz cortex A9, the additional cores don't make much of a difference.
Posts: 182
Threads: 3
Joined: Nov 2012
Reputation:
2
fps is already limited.
the problem you're describing is something i get when i enable frameskip, so if you have it enabled you could try disabling it.
on my galaxy note 2 i can get a consistent 88vps without speed limit, 59-61 with speed limit.
Posts: 2
Threads: 0
Joined: Apr 2013
Reputation:
0
So... I'm getting around 300 fps. The low end, during the loading screens, is around 120 fps. The songs are at least twice as fast as they should be at around 120-140 fps. This is with the latest build.
Any idea what could be causing this issue? As far as I can tell, it's only with this game but I don't actually have any other games on the playable games list to compare (as far as I can see)...
Posts: 3,228
Threads: 25
Joined: Nov 2012
Reputation:
98
What platform is this on? I don't have the game, but the demo runs at 60 fps for me on Windows.
Note that the tab key, on Windows, fast forwards. If you're pressing tab, expect to get > 60 fps and the game running faster than normal. Also note that I have frameskip off and buffered rendering on.
-[Unknown]