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WipEout Pure
06-12-2016, 07:58 PM (This post was last modified: 06-12-2016 08:04 PM by applepiejr.)
Post: #151
Video RE: WipEout Pure
there is a rendering bug I've picked up on in WipEout Pure. it is most noticeable on Ubermall but it also happens on other tracks (such as Sebenco Peak). these are DLC tracks.

Recording from a real PSP:
/watch?v=ZhdOUkv7keE

seriously, i'm not allowed to post a video showing the bug??? Dodgy (they are youtube links, you can add them to the standard url)

Part 1 recording from PPSSPP v1.2.2:
/watch?v=ForZYGNw_EE&feature=youtu.be

When I first played Ubermall on PPSSPP I was like wtf I don't remember the devs being such jerks! they totally blind you into that corner! then I realized oh yea that must be a rendering bug. and sure enough it was.

As you can see, the bloom and lens flare are rendering in areas that it shouldn't. and you will see in the next part its not very consistent. most of the time you are blinded but sometimes it won't appear or it will show up at the last second.

Part 2 recording from PPSSPP v1.2.2:
/watch?v=NC3jXhnIkgA&feature=youtu.be

Of course I tried messing with all of the settings but the bug still persists.

I have a theory as to why it happens. first of all bloom and lens flare are based on sun coordinates on the map. if you look at the sun, you get bloom and lens flare, but there are situations on some maps where this could straight up blind the player as they approach corners, so the developers probably added a condition to not render (or greatly reduce) the bloom and lens flare in these situations. the code that dictates this change is not being used (or its not used properly).

hopefully this bug will be fixed in a future update for PPSSPP.

OS Win 7 Ult SP1 x64 CPU i7-2675QM 2 cores 1.2 GHz GPU AMD 6750M 300 MHz VRAM 512 MB 450 MHz RAM 4 GB 667 MHz
PC CPU 19.2 GFLOPS GPU 288 GFLOPS 2.4 GP/s 7.2 GT/s VRAM 512 MB 28.8 GB/s
X360 CPU 19.2 GFLOPS GPU 240 GFLOPS 4 GP/s 8 GT/s VRAM 512 MB 32 GB/s
PS3 CPU 23 GFLOPS GPU 228.8 GFLOPS 4.4 GP/s 13.2 GT/s VRAM 512 MB 25.6 GB/s
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06-12-2016, 10:07 PM
Post: #152
RE: WipEout Pure
Hmm, I wonder if this is a stencil-to-alpha issue. Just to be sure, what device are you playing on? Specifically, does it support higher than OpenGL 3.3 (you can see under Tools -> System Information.) Note that some platforms / devices do not support this, and it makes it very hard to get the rendering correct.

Next off, and be warned it'll be a slideshow and you'll need to enable generous frameskip, but does this happen with the software renderer? If there's code that isn't running properly, then the software renderer will maybe/probably have the same issue. I should mention the software renderer isn't perfect yet. But, if it doesn't have the bug, it means we're probably doing something wrong in OpenGL land - and at least the game is telling us what to do, and we're just not doing it correctly.

-[Unknown]
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06-13-2016, 01:13 AM (This post was last modified: 06-13-2016 01:44 AM by applepiejr.)
Post: #153
RE: WipEout Pure
i'm running PPSSPP on Windows 7 Ultimate SP1 64-bit using the Direct3D 9 renderer. i need to use DirectX in order to maintain 60 FPS (i get at least a 20% boost over OpenGL).

I have an AMD 6000 series GPU which means I support up to DirectX 11/OpenGL 4.4 and i have drivers from 2015 which is fairly recent.

i mean sure since i'm using Direct3D 9 (a subset of DirectX 9, most likely 9.0c) that should mean a feature set comparable to OpenGL 2.1

regardless the bug occurs in OpenGL as well. and i disabled alpha test as well as stencil test and it still occurs.

lastly, i set it to software renderer (through OpenGL since the option wasn't available for Direct3D 9) and yes it still occurs.

so does this mean its a problem with the emulation base?

OS Win 7 Ult SP1 x64 CPU i7-2675QM 2 cores 1.2 GHz GPU AMD 6750M 300 MHz VRAM 512 MB 450 MHz RAM 4 GB 667 MHz
PC CPU 19.2 GFLOPS GPU 288 GFLOPS 2.4 GP/s 7.2 GT/s VRAM 512 MB 28.8 GB/s
X360 CPU 19.2 GFLOPS GPU 240 GFLOPS 4 GP/s 8 GT/s VRAM 512 MB 32 GB/s
PS3 CPU 23 GFLOPS GPU 228.8 GFLOPS 4.4 GP/s 13.2 GT/s VRAM 512 MB 25.6 GB/s
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06-13-2016, 01:35 AM
Post: #154
RE: WipEout Pure
Well, that definitely rules out some things. If it's wrong in the software renderer the same way, it most likely isn't something we know about. It could still be something we have wrong in lighting calculation or something, or it could be a vfpu bug perhaps.

This game had major problems with brightness until we started to figure out the strange way alpha and stencil work on PSPs.

-[Unknown]
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06-13-2016, 02:21 AM
Post: #155
RE: WipEout Pure
interesting. thanks for your responses.

OS Win 7 Ult SP1 x64 CPU i7-2675QM 2 cores 1.2 GHz GPU AMD 6750M 300 MHz VRAM 512 MB 450 MHz RAM 4 GB 667 MHz
PC CPU 19.2 GFLOPS GPU 288 GFLOPS 2.4 GP/s 7.2 GT/s VRAM 512 MB 28.8 GB/s
X360 CPU 19.2 GFLOPS GPU 240 GFLOPS 4 GP/s 8 GT/s VRAM 512 MB 32 GB/s
PS3 CPU 23 GFLOPS GPU 228.8 GFLOPS 4.4 GP/s 13.2 GT/s VRAM 512 MB 25.6 GB/s
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08-01-2016, 06:08 PM (This post was last modified: 08-01-2016 08:16 PM by applepiejr.)
Post: #156
WipEout Pure Goodies
WipEout.Pure.USA.Gamma.Packs.7z

The best DLC for WipEout Pure, adds the following:
- 4 tracks with the visual style of the 8 main tracks
- 2 vehicles
- 2 tournaments "Gamma" and "Descension"

VIRUSTOTAL:
https://virustotal.com/en/file/052714ed7.../analysis/

DOWNLOAD:
http://www.mediafire.com/download/zjxugn...a.Packs.7z

WipEout.Pure.USA.Phantom.Descension.Synopia.Unlocked.7z

A barebones save file that unlocks all of the major content in the game but still leaves plenty of golds to obtain, includes the following:
- 19 gold metals on record (no silver or bronze)
- final phantom tournament unlocked "Descension"
- final zone track unlocked "Synopia"

VIRUSTOTAL:
https://virustotal.com/en/file/8e6404b46.../analysis/

DOWNLOAD:
http://www.mediafire.com/download/pqvv7a...nlocked.7z

WipEout.Pure.USA.v2.60.FPS.Fix.7z

A cheat that allows the game to run at a perfect 60 FPS in every mode. Zone, Free Play, and Time Trial ran at 30 FPS originally but now you can run them at 60 FPS. This cheat also fixes frame rate drops that occur in Single Race and Tournament.

Special thanks to Kabuto_Kun for creating the cheat!

VIRUSTOTAL:
https://virustotal.com/en/file/db124650f.../analysis/

DOWNLOAD:
http://www.mediafire.com/download/c95spj...FPS.Fix.7z

And here is a video showcasing the game nicely in its current state using PPSSPP v1.2.2:



OS Win 7 Ult SP1 x64 CPU i7-2675QM 2 cores 1.2 GHz GPU AMD 6750M 300 MHz VRAM 512 MB 450 MHz RAM 4 GB 667 MHz
PC CPU 19.2 GFLOPS GPU 288 GFLOPS 2.4 GP/s 7.2 GT/s VRAM 512 MB 28.8 GB/s
X360 CPU 19.2 GFLOPS GPU 240 GFLOPS 4 GP/s 8 GT/s VRAM 512 MB 32 GB/s
PS3 CPU 23 GFLOPS GPU 228.8 GFLOPS 4.4 GP/s 13.2 GT/s VRAM 512 MB 25.6 GB/s
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10-12-2016, 07:00 AM
Post: #157
RE: WipEout Pure
I have to ask... do the PSP WipEout games run in 16-bit color, and if so then does anybody here know the cheats to make them 32-bit?
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11-07-2016, 01:03 AM
Post: #158
RE: WipEout Pure
I have uploaded some custom replacement files for WipEout Pure.
https://drive.google.com/open?id=0B1URcZ...EcwSWpQWDQ

For the USA Greatest Hits version, use either of these files to replace file000270.at3 in Data.wad AND file000005.at3 in FEData.wad. In the Japanese version, use file000240.at3 instead of file000270.at3. And as always, BACK UP THE ORIGINAL FIRST.

I hope you enjoy my selections. The available options are Starlight by Wolfgun, or Future Club by Perturbator.
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10-22-2019, 10:04 PM
Post: #159
RE: WipEout Pure
On OpenGl, most of the videos on the TVs in-game don't render correctly, and in Vulcan, the TV videos in-game do render correctly, but the shadows of the vehicles will sometimes not render correctly. These are not big issues, but it would be appreciated if they got fixed. I am using a Xiaomi Mi Mix 2s and PPSSPP version 1.9.4.
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