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					Ratchet & Clank: Size Matters
				 
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					05-02-2015, 10:44 AM 
				 
				
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				RE: Ratchet and Clank Non buffered rendering problem. 
				 
					Think about this for a second. Buffered rendering which doesn't use much more cpu power than Non-Buffered rendering is slower and your cpu does not heat up? What does that tell you? (hint: you're likely GPU-bound) 
				
				
				
			And no PPSSPP on ARM CPUs is not just a dumb cross-compilation but has its own dedicated recompiler for the platform. As for "updating non-buffered", non-buffered rendering is not expected to ever be without artifacts and errors, since it is essentially a hack to help out systems with weak GPUs. You can try to play around with frameskipping and lower the rendering resolution to get acceptable results with buffered rendering  | 
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					05-02-2015, 01:40 PM 
				 
				
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				RE: Ratchet & Clank: Size Matters 
				 
					Merged.
				 
				
				
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2  | 
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					05-04-2015, 01:44 PM 
				 
				
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				RE: Ratchet & Clank: Size Matters 
				 
					Well so far on the latest version the game works fine without graphical problems or crashes. The only problem I have is that sometimes (happened maybe 3 times so far and I just finished Techonomites planet) after a cutscene there is a horrible screeching noise during a level. The way I get around that is by loading my last save and the noise just disappears.
				 
				
				
				
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					06-14-2016, 03:39 AM 
				 
				
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				RE: Ratchet & Clank: Size Matters 
				 
					There's an issue with depth processing of some effects. For example in the factory level (like 3rd or 4th planet) a smoke effect in a location is seen a mile away (as in it doesn't get blocked by all the object before it). Forcing depth in the hacks kinda erases it, but not nearly enough to make it unnoticeable.
				 
				
				
				
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					07-05-2016, 03:07 AM 
				 
				
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				RE: Ratchet & Clank: Size Matters 
				(06-14-2016 03:39 AM)Avatarass Wrote: There's an issue with depth processing of some effects. For example in the factory level (like 3rd or 4th planet) a smoke effect in a location is seen a mile away (as in it doesn't get blocked by all the object before it). Forcing depth in the hacks kinda erases it, but not nearly enough to make it unnoticeable. I just noticed this too. The easiest place to see it is in the first area, at the waterfall. I know what causes it, but AFAICT there is currently no setting to fix it. It specifically happens for effects that are rendered in lower-resolution (a fill-rate optimization for large particles, I think this game uses 1/3rd x 1/3rd size). This effect is implemented like so: 1) Render the scene normally. 2) Copy the scene depth buffer to a lower resolution depth buffer. 3) Render low-resolution particles to a lower resolution color buffer, testing against the low-resolution depth buffer. 4) Add the low-resolution color buffer back to the scene. It would appear all the steps are working, except for #2 where it copies the scene depth. Without the scene depth, the low-resolution particles show up through geometry, as if with disabled depth test. Read-from-depth is a relatively common technique, so if it's not working I could see this being a graphical problem with several games.  | 
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					08-18-2016, 01:05 PM 
				 
				
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				RE: Ratchet & Clank: Size Matters 
				 
					Is it fully playable ?
				 
				
				
				
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					09-01-2016, 10:54 AM 
				 
				
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				RE: Ratchet & Clank: Size Matters 
				 
					Hey, i couldn't bother going through all these 6 pages, so i'll just throw it here. I am playing on my Android device with PPSSPP version 1.2.2. The game plays normally, but it lags with "Disable Slower Effects" unchecked. When i check it, the game runs nearly smooth and is playable, but the screen is filled with glowing colors and it's very annoying.
				 
				
				
				
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					05-28-2017, 12:26 PM 
				 
				
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				RE: Ratchet & Clank: Size Matters 
				 
					Yes I have that problem too except it was jak and daxter tlf it was black screen so I checkedchecked disable slower effects and it worked but the screen is blooming its so irritating please help and also If I off the buffering the game is fast but when I break stuff or something explodes it goes black for a second so I tried buffering yet its still blooming please help
				 
				
				
				
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