Thanks for the heads up on that part of the game, never thought of trying that.
Anyhow I created a Info Log until it crashes back to my Windows desktop.
Code:
09:54:135 EmuThread.cpp:120 I[BOOT]: Done.
09:54:907 Config.cpp:858 I[LOAD]: Version check: Already up to date, erasing any upgrade message
10:30:681 System.cpp:317 I[BOOT]: PPSSPP v0.9.7.2-258-ge020024 Windows 32 bit
10:30:683 MemArena.cpp:431 I[MM]: Found valid memory base at 0B400000 after 42 tries.
10:30:683 MemMap.cpp:125 I[MM]: Memory system initialized. RAM at 0BC20000 (mirror at 0 @ 13400000, uncached @ 13400000)
10:30:719 PSPLoaders.cpp:144 I[LOAD]: UCES01327 : ModNationâ„¢ Racers
10:30:719 PSPLoaders.cpp:183 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.OLD...
10:30:719 HLE\sceKernelMemory.cpp:428 I[KERNEL]: Kernel and user memory pools initialized
10:30:750 HLE\sceKernel.cpp:144 I[KERNEL]: Kernel initialized.
10:30:775 Util\BlockAllocator.cpp:381 I[HLE]: -----------
10:30:775 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
10:30:775 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 08e00000 size 005fc000 taken=1 tag=ELF
10:30:775 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08e00000 - 0a000000 size 01200000 taken=0 tag=(untitled)
10:30:775 Util\BlockAllocator.cpp:387 I[HLE]: -----------
10:30:782 HLE\sceKernelModule.cpp:981 I[LOAD]: Module WO_Game: 00000000 08d3a7e0 08d3a7f8
10:30:782 HLE\sceKernelModule.cpp:654 W[LOAD]: Unknown syscall in known module: sceNpAuth 0x3f1c1f70
10:30:783 HLE\sceKernelModule.cpp:654 W[LOAD]: Unknown syscall in known module: sceNpAuth 0x5a3cb57a
10:30:783 HLE\sceKernelModule.cpp:654 W[LOAD]: Unknown syscall in known module: sceNpAuth 0xcd86a656
10:30:783 HLE\sceKernelModule.cpp:654 W[LOAD]: Unknown syscall in known module: sceNpAuth 0xd99455dd
10:30:908 HLE\sceKernelModule.cpp:1179 I[LOAD]: Exporting ent 0 named WO_Game, 2 funcs, 4 vars, resident 08d3ad74
10:30:908 HLE\sceKernelModule.cpp:1464 I[LOAD]: Module entry: 08804000
10:31:075 root N[BOOT]: EmuScreen.cpp:126 Loading C:/Users/The Phoenix/Desktop/PSP Games/ModNation Racers.iso...
10:31:078 root W[KERNEL]: HLE\sceKernelMemory.cpp:1217 sceKernelSetCompiledSdkVersion600_602 unknown SDK: 5000010
10:31:078 root I[KERNEL]: HLE\sceKernelThread.cpp:2136 276=sceKernelCreateThread(name=user_main, entry=08804114, prio=20, stacksize=20480)
10:31:078 root I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffed0)
10:31:078 root I[KERNEL]: HLE\sceKernelThread.cpp:2264 __KernelReturnFromThread: 0
10:31:128 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 286=sceKernelCreateThread(name=TRC Reset System, entry=089e1ed4, prio=10, stacksize=32768)
10:31:128 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=286, argSize=0, argPtr=00000000)
10:31:129 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 291=sceKernelCreateThread(name=Main thread, entry=088076ec, prio=42, stacksize=65536)
10:31:129 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=291, argSize=0, argPtr=00000000)
10:31:131 Main thread I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: Running at 35.609001 ms
10:31:132 Main thread I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: MainBootSeq::Start at 36.780003 ms
10:31:132 Main thread I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: RenderManager::StartSpinner (delay=4.000000 s) at 36.898003 ms
10:31:133 Main thread I[KERNEL]: HLE\sceKernelThread.cpp:2136 295=sceKernelCreateThread(name=Spinner Thread, entry=08cb4de0, prio=33, stacksize=8192)
10:31:133 Main thread I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=295, argSize=4, argPtr=09ff29f0)
10:31:134 Main thread I[UTIL]: Dialog\PSPSaveDialog.cpp:67 sceUtilitySavedataInitStart(09ff2420) : Mode = 11
10:31:322 Main thread I[UTIL]: Dialog\PSPSaveDialog.cpp:67 sceUtilitySavedataInitStart(09ff2420) : Mode = 16
10:31:521 Main thread I[UTIL]: Dialog\SavedataParam.cpp:536 Loading file with size 32 in ms0:/PSP/SAVEDATA/UCES01327P0000/USERLANG.BIN
10:31:522 Main thread I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: Loaded user language file
10:31:522 Main thread I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: LoadBootAssetsCommon() at 442.424011 ms
10:31:523 Main thread I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: Beginning read of disc0:/PSP_GAME/USRDIR/DATA/BOOT/LOC/BOOTSEQ.DAM (2729088 bytes) at 442.768036 ms
10:31:553 Main thread I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: LoadBootAssetsForLanguage(UKENGLISH) at 470.409027 ms
10:31:553 Main thread I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: Beginning read of disc0:/PSP_GAME/USRDIR/DATA/BOOT/LOC/BOOTSEQ_UKENGLISH.DAM (1284672 bytes) at 470.750031 ms
10:31:570 Main thread I[KERNEL]: HLE\sceKernelThread.cpp:2136 298=sceKernelCreateThread(name=BootupSeq, entry=088082fc, prio=14, stacksize=98304)
10:31:570 Main thread I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=298, argSize=0, argPtr=00000000)
10:31:571 BootupSeq I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: VideoPlayer fileBuf Info: size(300), pctToSuspendGameIO(35)
10:31:571 BootupSeq I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: About to BinkOpen movie from memory
10:31:572 BootupSeq I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: Succeeded at BinkOpen
10:31:572 BootupSeq I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: Videoplayer: invalid audio track number (0)
10:31:589 Main thread E[IO]: HLE\sceIo.cpp:1637 UNIMPL sceIoChangeAsyncPriority(-1, 52)
10:31:605 BootupSeq I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 00000000 : 480 x 272 x 3
10:31:605 BootupSeq W[SCEGE]: GLES\Framebuffer.cpp:820 FBO created from existing depthbuffer as color, 00000000/00000000 and 00000000/00000000
10:31:606 BootupSeq I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 17
10:31:609 BootupSeq I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 00088000 : 480 x 272 x 3
10:31:609 BootupSeq W[SCEGE]: GLES\Framebuffer.cpp:825 FBO using existing buffer as depthbuffer, 00088000/00000000 and 00000000/00000000
10:31:612 BootupSeq I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 19 fs 20
10:32:331 Main thread I[MODULE]: HLE\sceKernelModule.cpp:812 ~SCE module, skipping header
10:32:331 Main thread I[MODULE]: HLE\sceKernelModule.cpp:825 Loading module sceFont_Library with version 0101
10:32:331 Main thread I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module
10:32:331 Main thread I[MODULE]: HLE\sceKernelModule.cpp:1617 464=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/DATA/PRX/LIBFONT.PRX,flag=00000000,(...))
10:32:331 Main thread I[MODULE]: HLE\sceKernelModule.cpp:1648 sceKernelStartModule(464,asize=00000000,aptr=00000000,retptr=09ff2a20,00000000): faked (undecryptable module)
10:32:332 Main thread I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(768)
10:32:334 Main thread I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(769)
10:32:362 Main thread I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(770)
10:32:393 Main thread I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(1280)
10:32:428 Main thread I[IO]: HLE\sceIo.cpp:860 stdout: Kernel Memory After SystemRoot Create: TotalFreeMem:1789440 MaxFreeMem:1772032
10:32:428 Main thread I[IO]: HLE\sceIo.cpp:860 stdout:
10:32:434 Main thread W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:435 Main thread W[KERNEL]: acf56f986e98e7c9\Core/HLE/sceKernel.h:456 Kernel: Bad object handle -1 (ffffffff)
10:32:436 Main thread I[SCESAS]: HLE\sceSas.cpp:104 sceSasInit(08dff100, 2048, 32, 0, 44100)
10:32:436 Main thread I[KERNEL]: HLE\sceKernelThread.cpp:2136 470=sceKernelCreateThread(name=snd_tick_timer_thread, entry=08a6e0d4, prio=38, stacksize=4096)
10:32:436 Main thread I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=470, argSize=0, argPtr=00000000)
10:32:437 Main thread I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: snd_stream v1.10.2
10:32:437 Main thread I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: , built Mar 5 2008 at 11:44:45
10:32:437 Main thread I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: Compiled against Scream v2.7.0
10:32:438 Main thread I[KERNEL]: HLE\sceKernelThread.cpp:2136 471=sceKernelCreateThread(name=snd_stream_service_thread_0, entry=08a712e0, prio=11, stacksize=32768)
10:32:438 Main thread I[KERNEL]: HLE\sceKernelThread.cpp:2136 472=sceKernelCreateThread(name=snd_stream_decode_thread_0, entry=08a7181c, prio=12, stacksize=32768)
10:32:438 Main thread I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=471, argSize=4, argPtr=09ff29a0)
10:32:438 Main thread I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=472, argSize=4, argPtr=09ff29a0)
10:32:438 Main thread I[KERNEL]: HLE\sceKernelThread.cpp:2136 477=sceKernelCreateThread(name=snd_stream_service_thread_1, entry=08a712e0, prio=11, stacksize=32768)
10:32:438 Main thread I[KERNEL]: HLE\sceKernelThread.cpp:2136 478=sceKernelCreateThread(name=snd_stream_decode_thread_1, entry=08a7181c, prio=12, stacksize=32768)
10:32:438 Main thread I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=477, argSize=4, argPtr=09ff29a0)
10:32:438 Main thread I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=478, argSize=4, argPtr=09ff29a0)
10:32:441 Main thread I[IO]: HLE\sceIo.cpp:860 stdout: Kernel Memory Main Game Loop: TotalFreeMem:1654272 MaxFreeMem:1636864
10:32:441 Main thread I[IO]: HLE\sceIo.cpp:860 stdout:
10:33:094 Main thread W[FileSys]: FileSystems\MetaFileSystem.cpp:213 Path is relative, but current directory not set for thread 291. returning 8002032C(SCE_KERNEL_ERROR_NOCWD) instead.
10:33:165 Main thread I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: MainBootSeq::Stop at 2170.208008 ms
10:35:499 BootupSeq I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: Closing video...
10:35:566 BootupSeq I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: VideoPlayer::DeInitialize (poweroff = 0)
10:35:566 BootupSeq I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: VideoPlayer fileBuf Info: size(300), pctToSuspendGameIO(35)
10:35:566 BootupSeq I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: About to BinkOpen movie from memory
10:35:566 BootupSeq I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: Succeeded at BinkOpen
10:35:566 BootupSeq I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: Videoplayer: invalid audio track number (0)
10:38:535 BootupSeq I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: Closing video...
10:38:603 BootupSeq I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: VideoPlayer::DeInitialize (poweroff = 0)
10:38:603 BootupSeq I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: VideoPlayer fileBuf Info: size(300), pctToSuspendGameIO(35)
10:38:603 BootupSeq I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: About to BinkOpen movie from memory
10:38:603 BootupSeq I[KERNEL]: HLE\sceKernelThread.cpp:2136 576=sceKernelCreateThread(name=Bink audio thread, entry=08a72ea4, prio=e, stacksize=32768)
10:38:603 BootupSeq I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=576, argSize=0, argPtr=00000000)
10:38:604 BootupSeq I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: Succeeded at BinkOpen
10:48:646 BootupSeq I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: Closing video...
10:48:647 Bink audio t I[KERNEL]: HLE\sceKernelThread.cpp:2303 sceKernelExitDeleteThread(0)
10:48:647 BootupSeq W[KERNEL]: hle\sceKernel.h:456 Kernel: Bad object handle 576 (00000240)
10:48:647 BootupSeq E[KERNEL]: HLE\sceKernelThread.cpp:2761 sceKernelWaitThreadEnd - bad thread 576
10:48:647 BootupSeq I[KERNEL]: HLE\sceKernelThread.cpp:2136 579=sceKernelCreateThread(name=Bink audio thread, entry=08a72ea4, prio=e, stacksize=32768)
10:48:647 BootupSeq I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=579, argSize=0, argPtr=00000000)
10:48:647 Bink audio t I[KERNEL]: HLE\sceKernelThread.cpp:2303 sceKernelExitDeleteThread(0)
10:48:647 BootupSeq W[KERNEL]: hle\sceKernel.h:456 Kernel: Bad object handle 579 (00000243)
10:48:647 BootupSeq E[KERNEL]: HLE\sceKernelThread.cpp:2761 sceKernelWaitThreadEnd - bad thread 579
10:48:712 BootupSeq I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: VideoPlayer::DeInitialize (poweroff = 0)
10:48:712 BootupSeq I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: VideoPlayer fileBuf Info: size(300), pctToSuspendGameIO(35)
10:48:712 BootupSeq I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: About to BinkOpen movie from memory
10:48:712 BootupSeq I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: Succeeded at BinkOpen
10:48:712 BootupSeq I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: Videoplayer: invalid audio track number (0)
10:52:883 BootupSeq I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: Closing video...
10:52:916 BootupSeq I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: VideoPlayer::DeInitialize (poweroff = 0)
10:52:916 BootupSeq I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: VideoPlayer fileBuf Info: size(300), pctToSuspendGameIO(35)
10:52:916 BootupSeq I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: About to BinkOpen movie from memory
10:52:916 BootupSeq I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: Succeeded at BinkOpen
10:52:916 BootupSeq I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: Videoplayer: invalid audio track number (0)
11:07:452 BootupSeq I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 22 fs 23
11:08:115 BootupSeq I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: Closing video...
11:08:148 BootupSeq I[KERNEL]: HLE\sceKernelMemory.cpp:1130 sceKernelPrintf: VideoPlayer::DeInitialize (poweroff = 0)
11:08:148 BootupSeq I[KERNEL]: HLE\sceKernelThread.cpp:2303 sceKernelExitDeleteThread(0)
11:08:150 Main thread W[FileSys]: FileSystems\MetaFileSystem.cpp:213 Path is relative, but current directory not set for thread 291. returning 8002032C(SCE_KERNEL_ERROR_NOCWD) instead.
11:08:150 Main thread W[FileSys]: FileSystems\MetaFileSystem.cpp:213 Path is relative, but current directory not set for thread 291. returning 8002032C(SCE_KERNEL_ERROR_NOCWD) instead.
11:08:179 Main thread W[FileSys]: FileSystems\MetaFileSystem.cpp:213 Path is relative, but current directory not set for thread 291. returning 8002032C(SCE_KERNEL_ERROR_NOCWD) instead.
11:08:179 Main thread W[FileSys]: FileSystems\MetaFileSystem.cpp:213 Path is relative, but current directory not set for thread 291. returning 8002032C(SCE_KERNEL_ERROR_NOCWD) instead.
11:08:250 Main thread W[FileSys]: FileSystems\MetaFileSystem.cpp:213 Path is relative, but current directory not set for thread 291. returning 8002032C(SCE_KERNEL_ERROR_NOCWD) instead.
11:08:250 Main thread W[FileSys]: FileSystems\MetaFileSystem.cpp:213 Path is relative, but current directory not set for thread 291. returning 8002032C(SCE_KERNEL_ERROR_NOCWD) instead.
11:08:252 Main thread W[FileSys]: FileSystems\MetaFileSystem.cpp:213 Path is relative, but current directory not set for thread 291. returning 8002032C(SCE_KERNEL_ERROR_NOCWD) instead.
11:08:278 Main thread W[FileSys]: FileSystems\MetaFileSystem.cpp:213 Path is relative, but current directory not set for thread 291. returning 8002032C(SCE_KERNEL_ERROR_NOCWD) instead.
11:08:399 idle0 I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 00044000 : 480 x 272 x 1
11:08:399 idle0 W[G3D]: GLES\TextureCache.cpp:216 Render to texture with different formats 1 != 3
11:08:404 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 25 fs 26
11:08:406 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 28 fs 29
11:08:407 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 28 fs 31
11:08:408 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 33 fs 31
11:08:409 Main thread I[UTIL]: Dialog\PSPSaveDialog.cpp:67 sceUtilitySavedataInitStart(08dd1334) : Mode = 11
11:08:439 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1620 Decimating FBO for 00088000 (480 x 272 x 3), age 12
11:08:538 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 35 fs 36
11:08:584 Main thread I[UTIL]: Dialog\PSPSaveDialog.cpp:67 sceUtilitySavedataInitStart(08dd1334) : Mode = 0
11:08:619 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 38 fs 39
11:08:783 Main thread I[UTIL]: Dialog\SavedataParam.cpp:536 Loading file with size 65536 in ms0:/PSP/SAVEDATA/UCES01327P0000/PROFILE.BIN
11:08:888 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 28 fs 41
11:08:889 snd_stream_d I[ME]: HLE\sceAtrac.cpp:1275 0=sceAtracSetDataAndGetID(0907dc00, 00010000)
11:08:890 snd_stream_d W[ME]: HLE\sceAtrac.cpp:1165 This is an atrac3+ stereo audio
11:08:891 snd_stream_d E[ME]: HLE\sceAtrac.cpp:919 sceAtracGetSecondBufferInfo(0, 09fbf9b8, 09fbf9bc)
11:08:891 snd_stream_d E[ME]: HLE\sceAtrac.cpp:621 WARNING: Remaining data in packet - we currently only decode one frame/packet
11:09:197 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 43 fs 36
11:11:453 snd_stream_d E[IO]: HLE\sceIo.cpp:1637 UNIMPL sceIoChangeAsyncPriority(4, 19)
11:16:925 snd_stream_d E[IO]: HLE\sceIo.cpp:1637 UNIMPL sceIoChangeAsyncPriority(4, 19)
11:22:329 snd_stream_d E[IO]: HLE\sceIo.cpp:1637 UNIMPL sceIoChangeAsyncPriority(4, 19)
11:27:801 snd_stream_d E[IO]: HLE\sceIo.cpp:1637 UNIMPL sceIoChangeAsyncPriority(4, 19)
11:33:209 snd_stream_d E[IO]: HLE\sceIo.cpp:1637 UNIMPL sceIoChangeAsyncPriority(4, 19)
11:38:223 snd_stream_d I[ME]: HLE\sceAtrac.cpp:1275 1=sceAtracSetDataAndGetID(09158d00, 00010000)
11:38:223 snd_stream_d W[ME]: HLE\sceAtrac.cpp:1165 This is an atrac3+ stereo audio
11:38:223 snd_stream_d E[ME]: HLE\sceAtrac.cpp:919 sceAtracGetSecondBufferInfo(1, 09faf9b8, 09faf9bc)
11:38:265 Main thread I[KERNEL]: HLE\sceKernelThread.cpp:2136 586=sceKernelCreateThread(name=Load screen, entry=089119e8, prio=2a, stacksize=96000)
11:38:265 Main thread I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=586, argSize=0, argPtr=00000000)
11:38:267 Load screen I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 43 fs 45
11:38:713 snd_stream_d E[IO]: HLE\sceIo.cpp:1637 UNIMPL sceIoChangeAsyncPriority(4, 19)
11:39:346 Load screen I[KERNEL]: HLE\sceKernelThread.cpp:2303 sceKernelExitDeleteThread(0)
11:39:347 Main thread W[FileSys]: FileSystems\MetaFileSystem.cpp:213 Path is relative, but current directory not set for thread 291. returning 8002032C(SCE_KERNEL_ERROR_NOCWD) instead.
11:39:347 Main thread W[FileSys]: FileSystems\MetaFileSystem.cpp:213 Path is relative, but current directory not set for thread 291. returning 8002032C(SCE_KERNEL_ERROR_NOCWD) instead.
11:39:347 Main thread W[FileSys]: FileSystems\MetaFileSystem.cpp:213 Path is relative, but current directory not set for thread 291. returning 8002032C(SCE_KERNEL_ERROR_NOCWD) instead.
11:39:351 Main thread W[FileSys]: FileSystems\MetaFileSystem.cpp:213 Path is relative, but current directory not set for thread 291. returning 8002032C(SCE_KERNEL_ERROR_NOCWD) instead.
11:39:417 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 47 fs 48
11:39:419 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 43 fs 50
11:39:421 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 52 fs 53
11:39:423 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 52 fs 48
11:39:429 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 47 fs 56
11:39:433 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 58 fs 59
11:39:438 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 58 fs 61
11:39:445 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 63 fs 45
11:39:447 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 65 fs 66
11:39:448 idle0 W[G3D]: GLES\GLES_GPU.cpp:1643 Unknown GE command : 03000904
11:39:453 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 68 fs 66
11:39:454 idle0 W[G3D]: GLES\GLES_GPU.cpp:1582 Unsupported texture level bias settings: df7448
11:39:454 idle0 W[G3D]: GLES\GLES_GPU.cpp:1275 Unsupported alphatest mask: a7
11:39:455 idle0 E[G3D]: GLES\GLES_GPU.cpp:1706 BlockTransfer: Bad source transfer address 8f8e8cf0!
11:39:455 idle0 E[G3D]: GLES\GLES_GPU.cpp:1706 BlockTransfer: Bad source transfer address 64877ff0!
11:39:458 idle0 I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 676c5eff : 480 x 272 x 3
11:39:458 idle0 E[G3D]: GLES\GLES_GPU.cpp:740 Unexpected prim type: 99
11:39:460 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 70 fs 17
11:39:465 idle0 E[G3D]: GLES\TransformPipeline.cpp:357 DecodeVerts: Failed to deduce prim: -1
11:39:466 idle0 E[G3D]: GLES\GLES_GPU.cpp:776 Bad vertex address 02c04e53!
11:39:466 idle0 E[G3D]: GLES\GLES_GPU.cpp:873 Bad bounding box data: ebbe6e
11:39:466 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02c04e9b!
11:39:467 idle0 E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010055 - ignoring! data=000000
11:39:467 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010055!
11:39:467 idle0 E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010055 - ignoring! data=000000
11:39:467 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010055!
11:39:467 idle0 E[G3D]: GLES\GLES_GPU.cpp:776 Bad vertex address 02010055!
11:39:467 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02c04fb3!
11:39:468 idle0 E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 0201016d - ignoring! data=000000
11:39:468 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 0201016d!
11:39:468 idle0 E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 0201016d - ignoring! data=000000
11:39:469 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 0201016d!
11:39:469 idle0 E[G3D]: GLES\GLES_GPU.cpp:776 Bad vertex address 0201016d!
11:39:469 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02c050cf!
11:39:469 idle0 E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010289 - ignoring! data=000000
11:39:469 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02c050cf!
11:39:469 idle0 E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010289 - ignoring! data=000000
11:39:469 idle0 E[G3D]: GLES\GLES_GPU.cpp:776 Bad vertex address 02c050cf!
11:39:469 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02c051a7!
11:39:469 idle0 E[G3D]: GLES\GLES_GPU.cpp:819 Bad vertex address 02c051a7!
11:39:469 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02c051a7!
11:39:469 idle0 E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010361 - ignoring! data=000000
11:39:470 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010361!
11:39:476 idle0 I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 67000000 : 480 x 272 x 3
11:39:476 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010361!
11:39:476 idle0 E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010361 - ignoring! data=000000
11:39:477 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010361!
11:39:477 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010361!
11:39:477 idle0 E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010361 - ignoring! data=000000
11:39:478 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010361!
11:39:478 idle0 E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010361 - ignoring! data=000000
11:39:478 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010361!
11:39:478 idle0 E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010361 - ignoring! data=000000
11:39:479 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010361!
11:39:481 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010361!
11:39:481 idle0 E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010361 - ignoring! data=000000
11:39:481 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010361!
11:39:482 idle0 E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010361 - ignoring! data=000000
11:39:482 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010361!
11:39:482 idle0 E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010361 - ignoring! data=000000
11:39:482 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010361!
11:39:482 idle0 E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010361 - ignoring! data=000000
11:39:483 idle0 E[G3D]: GLES\GLES_GPU.cpp:776 Bad vertex address 02010361!
11:39:483 idle0 E[G3D]: GLES\GLES_GPU.cpp:776 Bad vertex address 02c05573!
11:39:483 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02c055bf!
11:39:484 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:484 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:484 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:485 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:485 idle0 E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010779 - ignoring! data=000000
11:39:486 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:486 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:486 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:487 idle0 E[G3D]: GLES\GLES_GPU.cpp:776 Bad vertex address 02010779!
11:39:487 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:487 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:487 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:487 idle0 E[G3D]: GLES\GLES_GPU.cpp:819 Bad vertex address 02010779!
11:39:488 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:488 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:488 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:488 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:489 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:489 idle0 E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010779 - ignoring! data=000000
11:39:489 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:489 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:490 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:490 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:490 idle0 E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010779 - ignoring! data=000000
11:39:490 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:491 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:491 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010779!
11:39:492 idle0 E[G3D]: GLES\GLES_GPU.cpp:776 Bad vertex address 02010779!
11:39:492 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02c05c63!
11:39:492 idle0 E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010e1d - ignoring! data=000000
11:39:492 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02c05c63!
11:39:493 idle0 E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02010e1d - ignoring! data=000000
11:39:493 idle0 E[G3D]: GLES\GLES_GPU.cpp:776 Bad vertex address 02c05c63!
11:39:493 idle0 E[G3D]: GLES\GLES_GPU.cpp:776 Bad vertex address 02c05d37!
11:39:493 idle0 E[G3D]: GLES\GLES_GPU.cpp:776 Bad vertex address 02c05d87!
11:39:493 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02c05dd7!
11:39:494 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010f91!
11:39:494 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010f91!
11:39:494 idle0 E[G3D]: GLES\GLES_GPU.cpp:819 Bad vertex address 02010f91!
11:39:494 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010f91!
11:39:494 idle0 E[G3D]: GLES\GLES_GPU.cpp:819 Bad vertex address 02010f91!
11:39:494 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010f91!
11:39:494 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010f91!
11:39:494 idle0 E[G3D]: GLES\GLES_GPU.cpp:819 Bad vertex address 02010f91!
11:39:494 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010f91!
11:39:494 idle0 E[G3D]: GLES\GLES_GPU.cpp:819 Bad vertex address 02010f91!
11:39:494 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010f91!
11:39:494 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010f91!
11:39:494 idle0 E[G3D]: GLES\GLES_GPU.cpp:776 Bad vertex address 02010f91!
11:39:494 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02010f91!
11:39:494 idle0 E[G3D]: GLES\GLES_GPU.cpp:776 Bad vertex address 02010f91!
11:39:494 idle0 E[G3D]: GLES\GLES_GPU.cpp:776 Bad vertex address 02010f91!
11:39:494 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 02c06083!
11:39:494 idle0 E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 0201123d - ignoring! data=000000
11:39:494 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 0201123d!
11:39:494 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 0201123d!
11:39:494 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 0201123d!
11:39:494 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 0201123d!
11:39:494 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 0201123d!
11:39:494 idle0 E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 0201123d - ignoring! data=000000
11:39:494 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 0201123d!
11:39:494 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 0201123d!
11:39:494 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 0201123d!
11:39:495 idle0 E[G3D]: GLES\GLES_GPU.cpp:722 Bad vertex address 0201123d!
11:39:501 idle0 I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 67e1d334 : 480 x 272 x 3
11:39:502 idle0 W[SCEGE]: GLES\Framebuffer.cpp:825 FBO using existing buffer as depthbuffer, 67e1d334/70000000 and 00000000/00000000
11:39:512 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 72 fs 17
11:39:558 idle0 E[G3D]: GLES\TransformPipeline.cpp:357 DecodeVerts: Failed to deduce prim: -1
11:39:559 idle0 E[G3D]: GPUCommon.cpp:756 CALL to illegal address 0261c8d1 - ignoring! data=61c465
11:39:559 idle0 E[G3D]: GPUCommon.cpp:715 JUMP to illegal address 02975712 - ignoring! data=9752a6
11:39:559 idle0 E[G3D]: GPUCommon.cpp:756 CALL to illegal address 0256a7ac - ignoring! data=56a340
11:39:564 idle0 I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 67caf8de : 480 x 272 x 2
11:39:564 idle0 E[G3D]: GLES\GLES_GPU.cpp:834 Unsupported patch primitive 2
11:39:564 idle0 W[G3D]: GLES\VertexDecoder.cpp:825 Vertex decoder JIT failed! fmt = 0185a6e4
This is a very interesting Log, in that quite a few problems are happening here.
Edit: And are surprised it runs at all to be honest.