01-03-2014, 06:28 PM (This post was last modified: 01-03-2014, 06:35 PM by torresdyl.)
Guys, good news here. Playable on 0.9.5-1-g3abeb62, on PC.
ULUS10311: Sega Rally Revo
I don't know how to post images but it run smoothly here in my computer. With sky and road displayed correctly. With some adjustment you can have better texture details displayed, and that's what I did. Now it's perfect. With sound, also. And no blue stripes like they mentioned, no, no problem.
windows 7 ultimate
ATI HD 5650
2G memory
Settings:
Rendering mode: read framebuffers to memory (GPU) (CPU also does it)
Postprocessing shader: FXAA
Anisotropic filtering: 16X
texture filter: linear
Do you know if the US version has any compatibility differences from the EU version?
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
01-03-2014, 06:35 PM (This post was last modified: 01-03-2014, 06:36 PM by TheDax.)
I don't have this game, so I haven't a clue.
Anyway, it looks like someone already merged this (without waiting to see if the two versions have differing compatibilities? Come on guys.. ), so it doesn't matter now.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
(01-03-2014, 06:35 PM)TheDax Wrote: I don't have this game, so I haven't a clue.
Anyway, it looks like someone already merged this (without waiting to see if the two versions have differing compatibilities? Come on guys.. ), so it doesn't matter now.
I just noticed that my game has a Game ID:
ULUS10311: Sega Rally Revo
And it's different with the EU version you mentioned before, and EU version is the one we are discussing here. So I guess my game is US version and I don't know if it works for EU version.
Feel free to open up another thread about it if you find that the ULUS version has different problems than the EU one (this thread only has 2 pages, so it should be quick to find out, once you get further in the game).
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
(01-03-2014, 06:28 PM)torresdyl Wrote: Guys, good news here. Playable on 0.9.5-1-g3abeb62, on PC.
ULUS10311: Sega Rally Revo
I don't know how to post images but it run smoothly here in my computer. With sky and road displayed correctly. With some adjustment you can have better texture details displayed, and that's what I did. Now it's perfect. With sound, also. And no blue stripes like they mentioned, no, no problem.
windows 7 ultimate
ATI HD 5650
2G memory
Settings:
Rendering mode: read framebuffers to memory (GPU) (CPU also does it)
Postprocessing shader: FXAA
Anisotropic filtering: 16X
texture filter: linear
sorry guys, I said it's perfect on 0.9.5-1-g3abeb62, on PC. Now I found I was wrong.
I found two problems:
1. weird rainbow-like things at left top in some levels, even with upscales 5X.
2. constant flashing black lines on the surface of track, like gaps between textures.
01-04-2014, 06:28 PM (This post was last modified: 01-04-2014, 10:45 PM by The Phoenix.)
(01-03-2014, 11:07 PM)torresdyl Wrote:
(01-03-2014, 06:28 PM)torresdyl Wrote: Guys, good news here. Playable on 0.9.5-1-g3abeb62, on PC.
ULUS10311: Sega Rally Revo
I don't know how to post images but it run smoothly here in my computer. With sky and road displayed correctly. With some adjustment you can have better texture details displayed, and that's what I did. Now it's perfect. With sound, also. And no blue stripes like they mentioned, no, no problem.
windows 7 ultimate
ATI HD 5650
2G memory
Settings:
Rendering mode: read framebuffers to memory (GPU) (CPU also does it)
Postprocessing shader: FXAA
Anisotropic filtering: 16X
texture filter: linear
sorry guys, I said it's perfect on 0.9.5-1-g3abeb62, on PC. Now I found I was wrong.
I found two problems:
1. weird rainbow-like things at left top in some levels, even with upscales 5X.
2. constant flashing black lines on the surface of track, like gaps between textures.
Two images as evidence.
Using Windows (x86) build on v0.9.6-317-g53deef1 - There must be a problem with Nvidia graphics cards as mine does exactly the same as the EUR game, using an USA .ISO.
No difference whatsoever using the Framebuffer to CPU or GPU, purple across the top half of the screen.
Yeah something different is happening - i'm now trying 9.6.338 - on (cpu) rendering the band of lines are still there - but when on bufferd rendering the road is now showing where it did'nt for me before and without the blue band of lines - all that seems missing on buffered rendering is the blue sky now.
specs: win xp 32bit service pack 3 nvidia GT630 2048mb ram graphics card, dual core 3.0GHz 2gb ram pc user
02-09-2014, 12:23 AM (This post was last modified: 02-09-2014, 12:32 AM by The Phoenix.)
Update: On Windows (x86) build using v0.9.6-800-ga95c0f5.
Using the USA game: (ULUS10311)
As you can see on the following screen-shots, the graphics of the roads surfaces are being shown correctly, in-fact a lot more area's now.
But as you can see on the 9th screen-shot, there are parts still not right, as in the sky always dark.
All the menu's show okay as on earlier builds, I believe the very first video just before the SEGA logo is not working, but the audio side of things is top notch, including all sound effects & music.
Please Note: To achieve these graphics in game..........
Turn on Buffered Rendering and turn off Vertex Cache (Stops the road surfaces from flickering).
09-07-2014, 08:00 PM (This post was last modified: 09-07-2014, 08:03 PM by Stevec.)
checked on latest build v.9.9.1.250 32bit xp (buffered rendering on) - The game looks like is working 100% ,sky now showing - no lines on screen as in prev posts ,and running at 30fps full speed. nice one guys! - here's some pics
specs: win xp 32bit service pack 3 nvidia GT630 2048mb ram graphics card, dual core 3.0GHz 2gb ram pc user