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Dissidia 012: Duodecim Final Fantasy
03-05-2013, 02:14 AM
Post: #16
RE: Dissidia 012 Duodecim Final Fantasy [pre7][android]
(03-05-2013 02:08 AM)cheekinwingz Wrote:  
(03-05-2013 01:52 AM)EvilKingStan Wrote:  
(03-05-2013 01:42 AM)cheekinwingz Wrote:  Hello, I'm new to here. I actually just made an account just to ask a question. For this game what settings are you guys running for optimal on android? I have a HTC DNA and am using Revision v0.6-960-g53c501c. The game is running but I can't quite configure the background and also I only get around 20 fps. Any ideas?

Turn off buffered rendering, turn on Jit and Fastmem as well as vertex cache and hardware transform. The gray background can only be fixed by turning off hardware transform, however this majorly screws up the lighting and slows the game to a crawl on android. So it's better to just deal with the gray stages until it gets fixed.

Thanks. what about the Draw using stream VBO though? also.. can ppsspp play dissidia 012 on windows better than jpcpsp? because whenever i try to play on jpcpsp evetually i get some outofmemmory issue. If ppsspp windows works flawlessly i'll just switch to it.

I've never seen Stream VBO do anything for graphics, and that holds true for this game as well. If it's on though, it'll slow down emulation. As for windows version, I can't give a first-hand account since I can't run PPSSPP on my PC. Based on other user's reports, it has the same bugs as in android, but it runs full speed. I could never get this game to run on JPCSP either, but on this emulator it seems to be fine. Big Grin
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03-05-2013, 03:16 AM
Post: #17
RE: Dissidia 012 Duodecim Final Fantasy [pre7][android]
Where did you guys get the font folder though? Do we grab it out of our PSP's flash0 or extract it from the ISO?
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03-05-2013, 03:18 AM
Post: #18
RE: Dissidia 012 Duodecim Final Fantasy [pre7][android]
(03-05-2013 03:16 AM)Code101 Wrote:  Where did you guys get the font folder though? Do we grab it out of our PSP's flash0 or extract it from the ISO?

Get the latest revision.
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03-05-2013, 08:59 AM
Post: #19
RE: Dissidia 012 Duodecim Final Fantasy [pre7][android]
unbelieveble...this game now works better on ppsspp than jpcsp altought ppsspp is a wip and new project!!You are awesome!!there are only three main bug to solve:
1) Grey backgroung bud after a HP attack
2) there isn't soundtrack
3) video not working yet...we have to skip it

With the latest build i tested (948) game works at 60 fps on windows 8 with buffer rendering off
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03-25-2013, 12:38 PM
Post: #20
RE: Dissidia 012: Duodecim Final Fantasy
Btw guys I think theres one thing wrong with the UI or isit just the game.No matter what mode I play no matter what or anything, the EX Gauge always stays full and no I cant go to ex mode.The bar is purple btw.Isit a glitch or is the game just like that?
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03-25-2013, 01:06 PM
Post: #21
RE: Dissidia 012: Duodecim Final Fantasy
(03-25-2013 12:38 PM)aqil02 Wrote:  Btw guys I think theres one thing wrong with the UI or isit just the game.No matter what mode I play no matter what or anything, the EX Gauge always stays full and no I cant go to ex mode.The bar is purple btw.Isit a glitch or is the game just like that?

It is a glitch but it's not as you say, it does fill up and EX mode does work, but the bar only shows up as empty (purple) and orange (full) so you can't really know whennisnit going to be totally full except for when it actually is lol.

(Have in mind though, you can go in Ex mode, but doing an EX burst will ALMOST always make the game crash)

-Samsung galaxy S3 International version - Android 4.4.2
-Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz
-Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz
-1GB ram, boo..
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03-25-2013, 09:19 PM
Post: #22
RE: Dissidia 012: Duodecim Final Fantasy
Yeah that's exactly what happens.But I don't crash on ex burst tho.Maybe its your phone?I'm on a padfone 2 with s4 pro and adreno 320
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03-25-2013, 09:21 PM
Post: #23
RE: Dissidia 012: Duodecim Final Fantasy
(03-25-2013 09:19 PM)aqil02 Wrote:  Yeah that's exactly what happens.But I don't crash on ex burst tho.Maybe its your phone?I'm on a padfone 2 with s4 pro and adreno 320

Oh really? I think it might be my game then, because Dissidia 1 EX bursts don't make it crash..

-Samsung galaxy S3 International version - Android 4.4.2
-Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz
-Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz
-1GB ram, boo..
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03-27-2013, 12:43 PM (This post was last modified: 03-27-2013 12:50 PM by kenny43.)
Post: #24
RE: Dissidia 012: Duodecim Final Fantasy
In game, having shantotto be summoned as an assist, have her as enemy or as a played character, will break the graphics allowing nothing but the hud and attacks to be visible (no chars or map)

Here's the log and screenshoot:
http://db.tt/zKkBZblS
http://db.tt/aeZ2JtWn

This other is where the game crashes entering the "Gulg gateway" on chapter two moving it to this threat instead:
https://www.dropbox.com/s/tq4ow3hqoimjx7...-43-33.txt

"I'll post a log soon (It's about dissidia 012 though, but since it's almost the same and they share somewhat the same bugs as I could experience) Both games run fine on battles, though, Dissidia crashes a lot more often than Dissidia 012 for some reason, anyways, the moments it always has a "chance" to crash, are while entering a gate way, entering a new map, after a battle (the same, since after the battle I supose the map has to be loaded the same way) and during an EX burst, right now that's all I remember... But the thing is, the game has kinda a "chance" to crash in those situations, as it might or might not crash, though on this one gate I am now, I get nothing but crashes.. Seems impossible to enter it, that's the one I took to make the log with, I hope it will be of some help, thanks in advance."

That's my overall experience on Dissidia 012 apart of the already known bugs with characters textures (having four or more eyes scattered around the body) No background after HP attack, etc.

-Samsung galaxy S3 International version - Android 4.4.2
-Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz
-Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz
-1GB ram, boo..
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03-27-2013, 01:22 PM (This post was last modified: 03-27-2013 01:27 PM by orangeapple.)
Post: #25
RE: Dissidia 012: Duodecim Final Fantasy
did anyone test this on iOS? ipod touch 4g to be specific. average FPS and such
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03-27-2013, 05:54 PM
Post: #26
RE: Dissidia 012: Duodecim Final Fantasy
Can anyone hook me up with a save file please Smile
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03-27-2013, 06:08 PM
Post: #27
RE: Dissidia 012: Duodecim Final Fantasy
(03-27-2013 05:54 PM)dnalloh1987 Wrote:  Can anyone hook me up with a save file please Smile

What for? I mean, the game works pretty nicely, you can advance on the story and that ._.

-Samsung galaxy S3 International version - Android 4.4.2
-Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz
-Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz
-1GB ram, boo..
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03-27-2013, 06:13 PM
Post: #28
RE: Dissidia 012: Duodecim Final Fantasy
im having trouble getting past the first whitescreen
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03-27-2013, 07:07 PM
Post: #29
RE: Dissidia 012: Duodecim Final Fantasy
(03-27-2013 06:13 PM)dnalloh1987 Wrote:  im having trouble getting past the first whitescreen

Sorry I was away kinda, and where does it happen? Can you tell me when do you exactly get this whitescreen you can't get past from?

-Samsung galaxy S3 International version - Android 4.4.2
-Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz
-Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz
-1GB ram, boo..
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03-27-2013, 07:37 PM
Post: #30
RE: Dissidia 012: Duodecim Final Fantasy
After you go through all the prompts to start a new story like your name and date and time
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