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Metal Gear Solid: Peace Walker
09-13-2015, 06:17 PM
Post: #601
RE: Metal Gear Solid Peace Walker
Game runs at 20 FPS when I use un-buffered rendering but there are some black boxes and there's no HDR effect (or whatever it's called that makes the game look more orange) but if I set rendering to buffered FPS drops to 15-18. Any solutions or my phone is just too slow?

CPU: AMD FX 6300 (Stock)
GPU: AMD Radeon R7 265 2GB
RAM: 8GB DDR3
OS: Windows 10 Pro x64
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09-14-2015, 03:19 AM
Post: #602
RE: Metal Gear Solid Peace Walker
The buffered rendering is accurate so it needs more power. Your phone is just slow...play it on PC, you can play Coop and Versus with us on evolve ;-)
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09-17-2015, 11:59 PM
Post: #603
RE: Metal Gear Solid Peace Walker
Got a graphic problem on the newer builds of PPSSPP, it happens while using NVG(Night Vision Gear).

                   

As shown in the pics, the '''shadow''' of the character moves while the scenario don't.
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09-18-2015, 07:45 PM
Post: #604
RE: Metal Gear Solid Peace Walker
Hi, I'm New here. so! After beating peace walker 2 legitimately, I went back after a bit and it was invincible THEN but not before. so i used the "1Hit kill (Mechs)" cheat. Now even after disabling cheats, it continues. the mechs have no health left and die after, of course, one hit. EXCEPT FOR THE FLYING MECHS. they become invincible and are impossible to beat. I have too much progress to lose it all, so if you could help that'd be great. Smile
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09-18-2015, 09:13 PM
Post: #605
RE: Metal Gear Solid Peace Walker
(09-18-2015 07:45 PM)Eric of Awesomeville Wrote:  Hi, I'm New here. so! After beating peace walker 2 legitimately, I went back after a bit and it was invincible THEN but not before. so i used the "1Hit kill (Mechs)" cheat. Now even after disabling cheats, it continues. the mechs have no health left and die after, of course, one hit. EXCEPT FOR THE FLYING MECHS. they become invincible and are impossible to beat. I have too much progress to lose it all, so if you could help that'd be great. Smile

Don't tell me you did that... anyway the problem of the invecible mech bosses is due that the emulator is NOT RESPECTING THE FPU ROUNDING. To fix that you have to enable the option '''Respect FPU rounding(disable for old GEB saves)''' in System options under the emulation tab.
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09-23-2015, 02:52 PM
Post: #606
RE: Metal Gear Solid Peace Walker
I'm using one of the recent daily builds on Android and I can't seem to get it to play smoothly. Are there any settings that will drastically help Peace Walker run well?

I have an LG G3 on Android 5.0.1 if that makes any difference.

As a side note, I can't seem to get AP scanning working. I enable wireless through PPSSPP's settings, but it just sits there spinning when I try to do a scan. Is there a fix for this?

Thanks!
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09-24-2015, 07:13 AM
Post: #607
Sad RE: Metal Gear Solid Peace Walker
For some reason, my analog input won't go to the maximum when I move it diagonally, and this results in Snake moving slowly any time I move my analog stick diagonally. The analog input is the same in other programs too, but I've never had a problem with it until this game. Can anybody help me out here?



Xbox 360 controller, PPSSPP v1.0.1-2741-gf225a64, Linux Mint 17.2 64-bit (kernel 4.1.7)
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09-24-2015, 04:14 PM
Post: #608
RE: Metal Gear Solid Peace Walker
Hello, the countdown timer in timed mission has its numbers written in reverse.. How to fix this?
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09-25-2015, 02:07 AM
Post: #609
RE: Metal Gear Solid Peace Walker
I think latest git fixes that.

-[Unknown]
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09-25-2015, 08:42 PM
Post: #610
RE: Metal Gear Solid Peace Walker
What's "git"? Do you mean last PPSSPP version?
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09-25-2015, 10:49 PM
Post: #611
RE: Metal Gear Solid Peace Walker
(09-25-2015 08:42 PM)gojim Wrote:  What's "git"? Do you mean last PPSSPP version?

http://buildbot.orphis.net/ppsspp/

He means builds off of our buildbot. Grab any of the newest ones and the game shouldn't have upside-down/reversed timers.

4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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09-26-2015, 11:14 AM (This post was last modified: 09-26-2015 11:33 AM by Newguy.)
Post: #612
Peace walker Graphics glitch
Hello i am new to ppsspp and i have encountered graphical glitches in peace walker on android latest git build.it runs perfectly on my laptop with latest build.
My phone is Micromax hd plus with Mediatek MT6591 and Mali-450MP4
Sorry for my English
Edit:now working on Ppsspp .0.1 2776


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09-26-2015, 11:25 AM
Post: #613
RE: Metal Gear Solid Peace Walker
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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09-26-2015, 11:02 PM
Post: #614
RE: Metal Gear Solid Peace Walker
(09-25-2015 10:49 PM)TheDax Wrote:  He means builds off of our buildbot. Grab any of the newest ones and the game shouldn't have upside-down/reversed timers.

Thanks, was trying on windows. But on my Android it's too slow. What can i do to gain FPS? My phone is not so low, it should be ok i think..
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10-02-2015, 05:07 PM
Post: #615
RE: Metal Gear Solid Peace Walker
I'm curious.

Has Transfarring been possible between the PS3 and PPSSPP? Both ways?
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