God Eater Burst
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04-27-2015, 01:59 PM
Post: #661
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RE: God Eater Burst Upgrade Error?
(04-26-2015 11:14 PM)Xaelath Wrote: Have someone tried to upgrade Wand (Gun) Lv 1 to Level 10? You dont have money or the level required for upgrade that weapon you can play that game 100% ♥Join US ♥ party on EVOLVEHQ for ALL MonsterHunters English: https://www.evolvehq.com/recruit/party?token=player:FIlZsoO7VtIqC2x1,party:L5fuksYOCYQWJh_i ♫Status♪ Yuu-Eucliwood Tittles: → Perfect Against Chickens ← ►Kaiser of Heaven&Earth◄ |
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04-27-2015, 03:43 PM
Post: #662
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RE: God Eater Burst
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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04-28-2015, 11:17 AM
Post: #663
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RE: God Eater Burst
(04-27-2015 01:59 PM)Inuyashaya Wrote:300k and level 100.(04-26-2015 11:14 PM)Xaelath Wrote: Have someone tried to upgrade Wand (Gun) Lv 1 to Level 10? Seems a bug to me.. |
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05-28-2015, 01:00 AM
Post: #664
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RE: God Eater Burst
is there any way to reduce the over-brightness?
i can't even see the equipment status in terminal due to the light that illuminating the game |
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05-28-2015, 10:40 AM
Post: #665
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RE: God Eater Burst
(05-28-2015 01:00 AM)seyren windstorm Wrote: is there any way to reduce the over-brightness? If there is a way, it would probably widespread right now Old laptop: Lenovo G458 AMD/ATI Radeon HD 7310 | 1366x768@60Hz | APU E1-1200 Dual Core | 2.5 GB DDR3 400MHz | Windows 7 Home Premium 32-bit New laptop: Lenovo ideapad 100 Nvidia Geforce 920M 2GB / Intel HD Graphics 5500 | 1366x768@60Hz | Intel Core i3-5005U 2GB | 2GB DDR3 2000MHz | Window 10 Home 64-bit |
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05-28-2015, 03:48 PM
Post: #666
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RE: God Eater Burst
If playing on D3D9 The only way is to switch to Non Buffered (speedhack) :
The difference can be seen there : with default setting : http://i.imgur.com/p9Lqd2L.jpg with the rendering mode set to Non Buffered (speedhack) : http://i.imgur.com/RngiRVJ.jpg Much better to avoid pain for the eyes. For OpenGL, no idea if it works as well as i only play with D3D9 |
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05-29-2015, 12:43 AM
Post: #667
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RE: God Eater Burst
(05-28-2015 03:48 PM)Trokinos Wrote: If playing on D3D9 The only way is to switch to Non Buffered (speedhack) : is there any issue like crash or anything with this used? tested it and it works.. haven't meet any slowdown or crash yet for me... i just hope there will not be any.. thank you for the tips. |
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05-29-2015, 06:08 AM
Post: #668
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RE: God Eater Burst
This is only an issue with Direct3D 9 and with old OpenGL cards. Also, it may not be as bad with lower render resolutions.
It won't crash with non-buffered rendering, but you won't see some effects. The bloom effect is being drawn too much there, but turning it off removes it entirely. There will be other effects also missing, which might've been drawing correctly with buffered rendering on. So for example, if you use an attack and there's no special effects for the attack, don't be surprised. -[Unknown] |
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05-30-2015, 06:49 AM
Post: #669
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RE: God Eater Burst
(05-29-2015 06:08 AM)[Unknown] Wrote: This is only an issue with Direct3D 9 and with old OpenGL cards. Also, it may not be as bad with lower render resolutions. it do crash for me when i'm using non-buffered rendering. in battle the game lags quite hard and next is crash.. sadly |
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05-30-2015, 11:48 AM
Post: #670
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RE: God Eater Burst
It's odd, i can play whole battles in a row without any crash or lag, it run quite nicely actually with those settings.
Are you on PC or on some kind of phone ? (i'm on a now old PC) and are you using D3D9 or OpenGL ? (i'm using D3D9) I'm using the build ppsspp 1.0.1 459 g43eaffb Here's my ULUS10563_ppsspp.ini (as i use a specific game config for that game) in case you have some odd settings that make it crash : Code: [General] Though the last part is about the keys i use, so may have no impact on how the game run |
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05-30-2015, 06:44 PM
Post: #671
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RE: God Eater Burst
(05-30-2015 06:49 AM)seyren windstorm Wrote: it do crash for me when i'm using non-buffered rendering. Well, this is probably either caused by other settings (multithreaded might cause trouble in some cases), a bug in PPSSPP, or an issue in your video card drivers. I recommend updating your video card drivers, especially if you haven't done so recently. That can often resolve crashes like this. -[Unknown] |
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05-30-2015, 10:59 PM
(This post was last modified: 05-30-2015 11:01 PM by Trokinos.)
Post: #672
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RE: God Eater Burst
As i just remembered, there's 1 problem when using the Non Buffered Rendering, i got used to it after all that time but it's still a problem : the minimap on the upper right of the screen cease to be a minimap and become a full map.
Meaning it's taking half of the screen so you're sometime fighting those giant monsters with the map coming in the way of your view. I wish there was a way to remove the crappy bloom (it's not good on the original game, but D3D9 make it much worse) in D3D9 (problem does not exist in OpenGL even with non buffered) without having to go to the non buffered rendering extreme. |
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05-31-2015, 03:45 PM
(This post was last modified: 05-31-2015 03:46 PM by Trokinos.)
Post: #673
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RE: God Eater Burst
(05-29-2015 06:08 AM)[Unknown] Wrote: Also, it may not be as bad with lower render resolutions. I did some test around this, and surprisingly it's actually the opposite ! I decided to lower the render resolution from X2 (default PPSSPP i think) to the X1 (PSP render resolution) to see how it would go with buffered rendering and D3D9 and noticed the overexploding bloom with D3D9+Buffered Rendering was actually much, much worse. And i noticed that if i increase the render resolution, the bloom get much less overexploding (click to enlarge pic). Render Resolution X1 (PSP resolution) Render Resolution X2 (Default PPSSPP) Render Resolution X3 (oddly not much difference regarding the exploding bloom) Render Resolution X4 (now the bloom look exactly the same as with OpenGL, no more overexplosion of it) I tested with X5 but i saw no difference regarding the bloom thing with X4 So it looks like if you play on D3D9 and keep Buffered Rendering , you have to use a render resolution to X4 to avoid having your eyes bleeding due to how very bad the bloom overexplode. |
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05-31-2015, 11:50 PM
Post: #674
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RE: God Eater Burst
Hmm, okay, I remembered backwards then. Anyway, yeah, this particular problem is affected by render resolution (because of the way it's blurring out the bloom.)
-[Unknown] |
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06-03-2015, 10:50 PM
(This post was last modified: 06-03-2015 11:41 PM by Aurani.)
Post: #675
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RE: God Eater Burst
The game freezes during certain DLC missions.
From what I tested it occurs about 30-60s after actually engaging the enemy, nothing happens as long as I stay away from it. I have debug logging enabled but it doesn't seem to output any logs anywhere so I can provide any insight on the matter. Edit: Okay I just swapped from non-buffered rendering to framebuffer GPU and it didn't crash at all. :/ Well nevermind, I just tried another DLC mission "Here, Here, Here" and it froze after about 2min. |
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