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Phantasy Star Portable 2
02-06-2015, 05:01 PM
Post: #316
RE: Phantasy Star Portable 2
click the "post reply" link above the reply box, and attach attachments at the bottom of the reply page.
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02-06-2015, 09:55 PM
Post: #317
RE: Phantasy Star Portable 2
(02-06-2015 05:01 PM)emmaus Wrote:  click the "post reply" link above the reply box, and attach attachments at the bottom of the reply page.

See screenshot
   

I've tried it on 2 different devices (my cellphone and my ouya and both the same result)
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02-06-2015, 10:35 PM
Post: #318
RE: Phantasy Star Portable 2
did it work on previous versions of ppsspp, if it didnt, then is is from your dump.
post your config
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02-06-2015, 10:50 PM (This post was last modified: 02-06-2015 11:05 PM by vnctdj.)
Post: #319
RE: Phantasy Star Portable 2
Nevermind all that, it was the iso that was broken I downloaded another one and now it works perfectly. Thanks for the help sorry about the trouble

Edit by vnctdj : Piracy is not allowed on our forum, please respect the rules.
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02-10-2015, 02:28 AM (This post was last modified: 02-10-2015 02:28 AM by Jazneo.)
Post: #320
Psp2 Non-bufferd Rendering speedhack?
I just wonder why PHantasy Star portable 2 cant be play in Non-buffered(speedhack)? If you enable that in Psp2 might make game run on android better
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02-10-2015, 07:17 PM
Post: #321
RE: Phantasy Star Portable 2
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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02-13-2015, 12:37 PM (This post was last modified: 02-13-2015 12:39 PM by DesperateMeasures.)
Post: #322
RE: Phantasy Star Portable 2
help the game works but in some certain place of the map.. it slows down.. dunno why?? anyone can help me to fix this problem? (sry for my bad english)
ULUS10529(Phantasy Star 2 Portable USA)
LENOVO A536
ANDROID VERSION 4.4.2
CPEU QUAD CORE,1.3GHZ
RAM 1GB
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02-13-2015, 01:04 PM
Post: #323
RE: Phantasy Star Portable 2
some places have high load, esp in some maps and the battle shop. there is nothing you can do if you are all speed enhancing settings
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02-14-2015, 12:40 AM
Post: #324
RE: Phantasy Star Portable 2
Thanks for the fix! Now I can play without having to shift the camera every four seconds. The only thing that still remains is the problem about the particle sprite's (weapon glow and certain effects) that disappear after a bit. I noticed the the weapons photon glow will disappear depending on the camera angle and for some reason the areas that they disappear to are the shape of your character and during certain poses. The big thing is the caves in Maotoob where there are big sheets of white light covering walls and I can see my character/s shillouets.

I don't know what causes this and it's not breaking the game but the wall things can hide some gun turrents and most of the whips are made of the sprite particles making them nearly impossible to use. I tried both buffer and non-buffer but nothing changed except non-buffered just showed a black screen. The only thing that clears this "blank area" up is pulling up the ppsspp menu then going back into the game but the paritcales will dissapear after a few moments. Anyone know what causes this?
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02-19-2015, 01:24 PM
Post: #325
RE: Phantasy Star Portable 2
I figured out the graphics problem with the OpenGL but not on Direct3D9 on v1.0. The problem is with controls. I play with a wired x360 controller so i messed around trying to stop the problem and I went to control mapping to change my controls so I clicked on auto config and selected x360. After i went back to the game and it was fixed. So i started to play a little it has not happened since.
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02-22-2015, 01:57 PM
Post: #326
RE: Phantasy Star Portable 2
still waiting for d9d depth range hack (TдT)
can play this game almost perfectly using first depth-range hack git release, but got stucked at desert final sector.
under d9d backend.
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02-23-2015, 05:17 PM
Post: #327
RE: Phantasy Star Portable 2
(02-22-2015 01:57 PM)aesoh Wrote:  still waiting for d9d depth range hack (TдT)
can play this game almost perfectly using first depth-range hack git release, but got stucked at desert final sector.
under d9d backend.

It should be working now in the latest builds off the buildbot (v1.0-97-gf2cde73 or newer).

4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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02-24-2015, 08:04 AM
Post: #328
RE: Phantasy Star Portable 2
sweet! many thanks ^_^
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02-25-2015, 05:25 AM
Post: #329
RE: Phantasy Star Portable 2
and oh by the way, how about character creation texts in d3d? any fix for this?

glad that finally i can kill dragon bosses without being stucked.
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03-01-2015, 05:36 AM
Post: #330
RE: Phantasy Star Portable 2
I don't know why but my ppsspp on zenfone 4
crash when the scene end.


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