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So I've been working for a while to get this running at full speed as I see in so many youtube videos. I am on Android with an Xperia Z3 stock. Can someone definitively share settings to get this running at a playable speed? I've gone through several setups from youtube videos and forums (including this one). I feel like there shouldn't be a problem with getting this to run on flagship hardware. Help in this matter would be greatly appreciated. If you have an xperia device and got this running at a playable speed, please help.
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How u get pass the ropes anybody have a save state?? Try everything plz help thanks
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Changing the game's clock speed causes weird things to break. This is one of them. Change "cpu speed" to 0 (the default.)
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So start all over with clock speed at 0??
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I think you can just load your game, hopefully, after setting that. A savestate might not work.
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02-13-2015, 12:12 AM
(This post was last modified: 02-13-2015, 12:42 AM by madden25.)
Ok thanks ill try
It works thanks man good looking out!!
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That is a glitch in the game itself, nothing to do with the emulator, just restart that checkpoint until the game lets you proceed.
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OMG i did! I used 32bit 0.9 version of ppsspp and it worked on first try x_x
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o i look for this game for a long time
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02-25-2015, 07:52 PM
(This post was last modified: 02-25-2015, 07:53 PM by KryoSage.)
Love this emulator, and am enjoying chains of olympus 1080p 60FPS (most of the time). this game seems to fluctuate frame rates very often. seemingly from 30 to 60 a lot of the time. is there a fix to this? isnt this game supposed to run solid 60FPS at all times natively on the console? any help appreciated.
Love this emulator, and am enjoying chains of olympus 1080p 60FPS (most of the time). this game seems to fluctuate frame rates very often. seemingly from 30 to 60 a lot of the time. is there a fix to this? isnt this game supposed to run solid 60FPS at all times natively on the console? any help appreciated.
EDIT: System is i5-3570K / GTX760 / (PC)
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02-26-2015, 03:43 AM
(This post was last modified: 02-26-2015, 03:43 AM by [Unknown].)
If you've got frameskip off, it should theoretically be running at the same speed as on the PSP. The best way to check would be using cwcheat or JpcspTrace. What area specifically? I don't have the game myself, though.
Note that this game does _NOT_ run at 60 fps on the PSP. Actually, it runs "as fast as possible". It never displays more than 59.97 frames per second, but in menus for example it generates over 100 frames on a real PSP. In game, I am pretty sure it does not always generate 60 fps, but it does best effort to give you as many as possible (so, e.g., it might be 55.)
This turned out to be very hard for PPSSPP, because we don't emulate timing accurately everywhere, in some places (especially IO) we are too fast. This makes loading times a lot quicker, but it also means that God of War used to render a lot more frames than necessary in PPSSPP (which actually made performance INCREDIBLY bad even on the most powerful computers.) We've mostly resolved this but it isn't entirely perfect.
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