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(01-20-2015, 01:06 PM)Accel Wrote: (01-20-2015, 12:41 PM)reshinkohou Wrote: (01-20-2015, 12:35 PM)Accel Wrote: reshinkohou try change the backend to opengl
Had done it before and still no luck.
Any better ideas?
Try using my save file
https://www.mediafire.com/folder/pnp2l6q..._save_file
Wait,what does it had to do with savefiles? I tried to New Game here so i wonder why i have to use your savefile?
Btw the link you gave me contain no files anyway.
Upgrading my life btw
I5 1.6 Ghz Quad-core
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Windows 7 Ultimate 64-bit
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Sorry if i trouble you guys,i'm a newbie to this kind of thing,hope we can get along!
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(01-20-2015, 01:30 PM)reshinkohou Wrote: (01-20-2015, 01:06 PM)Accel Wrote: (01-20-2015, 12:41 PM)reshinkohou Wrote: (01-20-2015, 12:35 PM)Accel Wrote: reshinkohou try change the backend to opengl
Had done it before and still no luck.
Any better ideas?
Try using my save file
https://www.mediafire.com/folder/pnp2l6q..._save_file
Wait,what does it had to do with savefiles? I tried to New Game here so i wonder why i have to use your savefile?
Btw the link you gave me contain no files anyway.
If you can't load the save file, then it might be something wrong
here a new one
https://www.mediafire.com/folder/x0xacr4...1020001003
Old laptop: Lenovo G458
AMD/ATI Radeon HD 7310 | 1366x768@60Hz | APU E1-1200 Dual Core | 2.5 GB DDR3 400MHz | Windows 7 Home Premium 32-bit
New laptop: Lenovo ideapad 100
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(01-20-2015, 01:50 PM)Accel Wrote: (01-20-2015, 01:30 PM)reshinkohou Wrote: (01-20-2015, 01:06 PM)Accel Wrote: (01-20-2015, 12:41 PM)reshinkohou Wrote: (01-20-2015, 12:35 PM)Accel Wrote: reshinkohou try change the backend to opengl
Had done it before and still no luck.
Any better ideas?
Try using my save file
https://www.mediafire.com/folder/pnp2l6q..._save_file
Wait,what does it had to do with savefiles? I tried to New Game here so i wonder why i have to use your savefile?
Btw the link you gave me contain no files anyway.
If you can't load the save file, then it might be something wrong
here a new one
https://www.mediafire.com/folder/x0xacr4...1020001003
I can load my own savefile (and yours too) and i can get to the lobby just fine,but when i tried to move my character the screen goes black,no sound either.
Could you share your build? If you can play it then maybe the build i downloaded just doesn't work for me.
Upgrading my life btw
I5 1.6 Ghz Quad-core
4GB RAM
Windows 7 Ultimate 64-bit
Nvidia Geforce 720m
Sorry if i trouble you guys,i'm a newbie to this kind of thing,hope we can get along!
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(01-20-2015, 02:05 PM)reshinkohou Wrote: (01-20-2015, 01:50 PM)Accel Wrote: (01-20-2015, 01:30 PM)reshinkohou Wrote: (01-20-2015, 01:06 PM)Accel Wrote: (01-20-2015, 12:41 PM)reshinkohou Wrote: Had done it before and still no luck.
Any better ideas?
Try using my save file
https://www.mediafire.com/folder/pnp2l6q..._save_file
Wait,what does it had to do with savefiles? I tried to New Game here so i wonder why i have to use your savefile?
Btw the link you gave me contain no files anyway.
If you can't load the save file, then it might be something wrong
here a new one
https://www.mediafire.com/folder/x0xacr4...1020001003
I can load my own savefile (and yours too) and i can get to the lobby just fine,but when i tried to move my character the screen goes black,no sound either.
Could you share your build? If you can play it then maybe the build i downloaded just doesn't work for me.
v0.9.9.1-1435-g15901d6
I haven't tried they newer ones because in recent build, they added WASAPI, making the game's sound buzzy and dropping for no reason
Old laptop: Lenovo G458
AMD/ATI Radeon HD 7310 | 1366x768@60Hz | APU E1-1200 Dual Core | 2.5 GB DDR3 400MHz | Windows 7 Home Premium 32-bit
New laptop: Lenovo ideapad 100
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Nope,still can't play it.
First it shows me the "Not responding",i thought that would be the fast memory,so i turned it off and then the same thing happened.
I wonder if the game hates me though T_T
This just make me sad....
Upgrading my life btw
I5 1.6 Ghz Quad-core
4GB RAM
Windows 7 Ultimate 64-bit
Nvidia Geforce 720m
Sorry if i trouble you guys,i'm a newbie to this kind of thing,hope we can get along!
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(01-19-2015, 09:33 PM)reshinkohou Wrote: (Strange indeed i can't post links :/ cuz it says "You cannot post clickable links to this forum threads and posts.")
the forum has been installed with a new plugin that can stop bots from posting in this forum long time ago. so you can't post any clickable links until you have posted a certain number of posts
o.o Oh Hi XD
P.S: Wanted to go to Japan so badly
AOD270
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I have a PPSSPP build that works in 1.30 based on v0.9.8-1559-gb370621. Everything is fine except that you have to restart the emulator after doing one mission, as it will crash. Since I can't post links in here you'll have to PM me instead, and I can give you the build + patch/diff file.
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(01-21-2015, 08:14 AM)aidan0203 Wrote: I have a PPSSPP build that works in 1.30 based on v0.9.8-1559-gb370621. Everything is fine except that you have to restart the emulator after doing one mission, as it will crash. Since I can't post links in here you'll have to PM me instead, and I can give you the build + patch/diff file.
huh  I thought that GE2 1.00 to 1.30 can be played on latest builds without any bugs. Those bugs are fixed recently including the mission crash.
1.4 is the only one remaning with bugs. NPC bug
Chill and Go with the flow ~d[o_o]b~
@YT - youtube.com/user/SuperHack333/videos
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OPS: Windows 10 Pro 64-bit
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(01-21-2015, 09:24 AM)aidan0203 Wrote: (01-21-2015, 09:07 AM)cybercjt Wrote: (01-21-2015, 08:14 AM)aidan0203 Wrote: I have a PPSSPP build that works in 1.30 based on v0.9.8-1559-gb370621. Everything is fine except that you have to restart the emulator after doing one mission, as it will crash. Since I can't post links in here you'll have to PM me instead, and I can give you the build + patch/diff file.
huh I thought that GE2 1.00 to 1.30 can be played on latest builds without any bugs. Those bugs are fixed recently including the mission crash.
1.4 is the only one remaning with bugs. NPC bug 
Well I just tried latest buildbot build as of this post -- v0.9.9.1-1582-g08eaa6e, and yup, 1.30 still crashes if you move your character after loading the game, that's why I have to dig up an old build just to play 1.30. Not sure about the earlier GE2 versions though.
meh  seems like it's not yet fixed then.
Chill and Go with the flow ~d[o_o]b~
@YT - youtube.com/user/SuperHack333/videos
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MDL: Dell G7 15 7590 (Laptop)
OPS: Windows 10 Pro 64-bit
CPU: Intel Core i7-9750h @ 2.60 Ghz ~ 4.50 Ghz
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(01-21-2015, 09:24 AM)aidan0203 Wrote: (01-21-2015, 09:07 AM)cybercjt Wrote: (01-21-2015, 08:14 AM)aidan0203 Wrote: I have a PPSSPP build that works in 1.30 based on v0.9.8-1559-gb370621. Everything is fine except that you have to restart the emulator after doing one mission, as it will crash. Since I can't post links in here you'll have to PM me instead, and I can give you the build + patch/diff file.
huh I thought that GE2 1.00 to 1.30 can be played on latest builds without any bugs. Those bugs are fixed recently including the mission crash.
1.4 is the only one remaning with bugs. NPC bug 
Well I just tried latest buildbot build as of this post -- v0.9.9.1-1582-g08eaa6e, and yup, 1.30 still crashes if you move your character after loading the game, that's why I have to dig up an old build just to play 1.30. Not sure about the earlier GE2 versions though.
This is what i meant -_-
Anyway if what you said is true then that means i have to stick with the build that "no-subsequent-missions- bug?
I thought this was fixed.....
Man this is depressing me...... T_T
Upgrading my life btw
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This thread is always depressing @_@, time for at least a bit good news at least for people that can play it in high res.
As probably everyone who can play in higher res noticed this game bloom looks awful and it's abused for pretty much everything including characters and pretty much whole screen in most cutscenes:]. Finally thanks to [Unknown] brilliant idea we now can deal with it using "Lower resolution for effects (reduces artifacts)" hack.
It basically detects lower buffer sizes which is used usually for bloom and other blurry effects and keeps them at x1 res. It has 3 presets because it can also potentially decrease resolution of things which aren't effects if game also uses lower buffer size for them and would make them look pixelate, however from my testing I did not noticed anything like that happening in games which had bloom, and "safe" preset should be good enough to deal with GE2.
Here's a comparism of cutscene(without subs, so no spoilers:3) made in x10 res:
- one in which you can clearly notice kind of like a ghost of character and messed up edges of the screen which all is caused by bloom being too sharp in high res,
- and one with a hack which keeps the low res for effect making them appear like psp bloom without decreasing resolution for other stuff.
I don't really have to say which one looks better :]. Ofc the hack does nothing in x1 res, and in lower res like x2/x3 the difference will not be as obvious either, but still should help with making psp like bloom improving the experience in our broken game.:3
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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(01-24-2015, 02:46 PM)LunaMoo Wrote: This thread is always depressing @_@, time for at least a bit good news at least for people that can play it in high res.
As probably everyone who can play in higher res noticed this game bloom looks awful and it's abused for pretty much everything including characters and pretty much whole screen in most cutscenes:]. Finally thanks to [Unknown] brilliant idea we now can deal with it using "Lower resolution for effects (reduces artifacts)" hack.
It basically detects lower buffer sizes which is used usually for bloom and other blurry effects and keeps them at x1 res. It has 3 presets because it can also potentially decrease resolution of things which aren't effects if game also uses lower buffer size for them and would make them look pixelate, however from my testing I did not noticed anything like that happening in games which had bloom, and "safe" preset should be good enough to deal with GE2.
Here's a comparism of cutscene(without subs, so no spoilers:3) made in x10 res:
- one in which you can clearly notice kind of like a ghost of character and messed up edges of the screen which all is caused by bloom being too sharp in high res,
- and one with a hack which keeps the low res for effect making them appear like psp bloom without decreasing resolution for other stuff.
I don't really have to say which one looks better :]. Ofc the hack does nothing in x1 res, and in lower res like x2/x3 the difference will not be as obvious either, but still should help with making psp like bloom improving the experience in our broken game.:3 What cause this problem isnt the resolution itself, the problem is caused by buffer render, just change it to cpu or gpu buff render and it will be fixed (buffer render still have a long way to be completed).
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01-24-2015, 03:44 PM
(This post was last modified: 01-24-2015, 04:15 PM by LunaMoo.)
Dude, don't try to sound smart, read framebuffers to memory is glitchy, not recommended and will very likely be removed in the future. It's not a fix for anything and should be used only for testing.
The issue IS caused by resolution, because the psp bloom is done by capturing buffer and decreasing it's size a few times to blur things out. When you use high rendering res, it samples it at way too high res resulting in details being visible.
Edit: The reason why you might think read framebuffers to memory helps in this is because it also keeps x1 res, however it does that to everything it reads, not just smaller size buffers used for bloom effects. Still it's glitchy and looks ugly, not even close to the buffered rendering + hack.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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When you use read framebuffers to memory, two things happen:
* Any render-to-texture effect is forced to 1x, which will cause (in various games) low resolution graphics.
* Random glitches and crashing will start happening because the option overwrites important memory with garbage.
If you use the option and get crashes, please do not waste our time by posting them here. We already disable error reporting when you use this option because we are not interested in the reports.
If you like the way the game behaves with "read framebuffers to memory", you'll probably want to stop updating PPSSPP in a little while, since that option is definitely planned for removal. You may never end up with a version of PPSSPP that both works with NPCs and has that feature, I guess.
-[Unknown]
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