[v0.5] Brandish - The Dark Revenant
DiscID: ULJM05424
ImageID: 1738.001
Version: PPSSPP v0.5 40dbdb8d4e 11/01/2013
OS: Windows
Notes:
I just describe all the problems and what works already from start:
The Falcom logo "plays" (not visible of course), ends normally
Menu is correct with no more text problems, it flickers when Hardware transform is on
Again, text is good ...
... however, the screen after that is omitted (some kind of loading screen) and it goes directly to the video:
The first main problem right now: The first video is "shown" and ends normally, but it seems the second video ends prematurely and it ends up in an endless sceIoPollAsync loop.
There are two ways to skip the problem:
1) Delete the code in the sceMpegCreate function except the "return 0" line
2) Load a savegame
About savegames:
Loading works now, saving works too but there is no small picture created ...
... as in the JPCSP / real PSP saves
Ingame:
Arrow in the map is present if Hardware transform is on but only if Ares is not moving, during motion the arrow is not visible!
The other main problem is, that all items are invisible after they are in the inventory, only the number is visible (there should be a small picture of a sword where the number "50" is)
Other than that, the game looks quite good:
Logs are here: http://www.emunewz.net/forum/showthread....#pid157752
I can't upload 7z files here ("Not allowed")
Log 1 is running the game until it hangs at the movie
Log 2 is running the game and abort movies and still hangs
Log 3 is loading a savegame and running around a bit
DiscID: ULJM05424
ImageID: 1738.001
Version: PPSSPP v0.5 40dbdb8d4e 11/01/2013
OS: Windows
Notes:
I just describe all the problems and what works already from start:
The Falcom logo "plays" (not visible of course), ends normally
Menu is correct with no more text problems, it flickers when Hardware transform is on
Again, text is good ...
... however, the screen after that is omitted (some kind of loading screen) and it goes directly to the video:
The first main problem right now: The first video is "shown" and ends normally, but it seems the second video ends prematurely and it ends up in an endless sceIoPollAsync loop.
There are two ways to skip the problem:
1) Delete the code in the sceMpegCreate function except the "return 0" line
2) Load a savegame
About savegames:
Loading works now, saving works too but there is no small picture created ...
... as in the JPCSP / real PSP saves
Ingame:
Arrow in the map is present if Hardware transform is on but only if Ares is not moving, during motion the arrow is not visible!
The other main problem is, that all items are invisible after they are in the inventory, only the number is visible (there should be a small picture of a sword where the number "50" is)
Other than that, the game looks quite good:
Logs are here: http://www.emunewz.net/forum/showthread....#pid157752
I can't upload 7z files here ("Not allowed")
Log 1 is running the game until it hangs at the movie
Log 2 is running the game and abort movies and still hangs
Log 3 is loading a savegame and running around a bit
All games tested on Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), Windows XP SP3 32-bit


