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PPSSPP Feature Request Page
01-04-2015, 05:07 PM
Post: #1156
RE: PPSSPP Feature Request Page
please, more optimization for android. thanks Smile
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01-11-2015, 03:49 PM
Post: #1157
RE: PPSSPP Feature Request Page
can scan .iso file on internal/external sdcard on android so no need to search it first that fresh game after copying from comp
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01-11-2015, 10:32 PM
Post: #1158
RE: PPSSPP Feature Request Page
Please for the sake of all modders
Implement Free Cheat plugin to the emu.
This is all we mod makers need.
It's much better and powerful the CWCheat.
I will pay you if necessary.
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01-11-2015, 10:51 PM (This post was last modified: 01-11-2015 10:52 PM by Bigpet.)
Post: #1159
RE: PPSSPP Feature Request Page
(01-11-2015 10:32 PM)Melkor Wrote:  Please for the sake of all modders
Implement Free Cheat plugin to the emu.

Can you be more precise which features you need that freecheat has?
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01-12-2015, 04:36 AM
Post: #1160
RE: PPSSPP Feature Request Page
(01-11-2015 10:51 PM)Bigpet Wrote:  
(01-11-2015 10:32 PM)Melkor Wrote:  Please for the sake of all modders
Implement Free Cheat plugin to the emu.

Can you be more precise which features you need that freecheat has?

lol my friend.
Just the codes part.

I tried everything with one of my mods and the game freezes despite having formatted the codes correctly, having even shortened,split the codes.

For example

Codes like :

_C0 Infinite Musou
_L 0x514145B0 0x00000002
_L 0x014145B2 0x00000000

do freeze the emu.

Are copy codes allowed?
Also codes that increment/decrement by values when triggered?

thanks.
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01-12-2015, 08:34 AM
Post: #1161
RE: PPSSPP Feature Request Page
@Melkor 0x5 works fine as I checked it on random game now, if any code causes a freeze with correct formatting, you should first of all make sure that you patch correct address on ppsspp since it might not be same as on psp, emulation is not perfect.

Pretty much all cw cheat code types are implemented at this point except 0xB, althrough you might be first trying to use many of them. Most people I noticed making their own cheats, including myself, just use asm for lots of stuff - it's safer, executes instantly and gives more power than those complex code types.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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01-12-2015, 04:52 PM (This post was last modified: 01-12-2015 04:56 PM by Melkor.)
Post: #1162
RE: PPSSPP Feature Request Page
(01-12-2015 08:34 AM)LunaMoo Wrote:  @Melkor 0x5 works fine as I checked it on random game now, if any code causes a freeze with correct formatting, you should first of all make sure that you patch correct address on ppsspp since it might not be same as on psp, emulation is not perfect.

Pretty much all cw cheat code types are implemented at this point except 0xB, althrough you might be first trying to use many of them. Most people I noticed making their own cheats, including myself, just use asm for lots of stuff - it's safer, executes instantly and gives more power than those complex code types.
That might be the cause although I tried several things -Dumps etc, most show the address being patched but in game nothing changes.
As for 0B i never used them so far.

Ram Differences are the problem here it seems.
This is why maybe Free Cheat implementation may fix this... wonder.

For example when I enable a code the game doesn't hang
but if I disable it and just move my character the game crashes.
And the code doesn't even worked at that time due to having Key Code that has turned it off when outside battle.
Strange case.
Worst part is despite my very best tries I can't get my mods to work not fully, not as intended , half of them and with crashes....


Maybe this is why I get freezes on most of my mods.

Only Dissidia Duodecim Worked perfectly and Gundam Next Plus...
Will see MKUnchained now.
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01-12-2015, 05:19 PM
Post: #1163
RE: PPSSPP Feature Request Page
I don't think "Free Cheat implementation" will fix the difference in memory addresses. Fact of the matter is that PPSSPP does high level emulation, as such at the very least dynamic memory allocations on the heap will differ between a real system and the emulator. Not sure if stack frames differ but I guess they could.
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01-13-2015, 03:24 AM
Post: #1164
RE: PPSSPP Feature Request Page
IIRC, anything that uses sceNet will be different currently because on a real PSP, that allocates more user memory than PPSSPP does. We've actually got some heap allocation pretty close, but there are edge cases. And if you use "PSP-2000" in settings, it will be completely different, because that gives games more than twice as much memory as they would have even on a real PSP, afaik. I think there's a cfw now that has a similar option, though.

-[Unknown]
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01-13-2015, 06:54 AM (This post was last modified: 01-13-2015 07:28 AM by Melkor.)
Post: #1165
RE: PPSSPP Feature Request Page
Alright how can I force the emulator to make precise PSP memory emulation. EG Remove that DMA.

Here is what I got when I started a quest using one of my mod options despite being formatted correctly:

JIT: JitCommon/Jit Block Cache.cpp 329 Jit Block Cache: Invalid Emu Hack OP 68103F81
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01-13-2015, 09:18 AM
Post: #1166
RE: PPSSPP Feature Request Page
I dont understand how to use a cheat..i tierd..please tell me how...
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01-13-2015, 09:30 AM
Post: #1167
RE: PPSSPP Feature Request Page
(01-13-2015 09:18 AM)irwan98 Wrote:  I dont understand how to use a cheat..i tierd..please tell me how...

you need to have a .ini file with the game's id in your emu folder in memstick/PSP/Cheats/ folder

If you have the game Soul Calibur Broken Destiny Europe
then your id will be

ULES01298

then the ini in the Cheats folder should be

"ULES01298.ini"

inside the ini insert codes like this:

Note these codes belong to Osmund Neuron (my previous alias)
Example:
Quote:_C0 BGR. Imperial Garden
_L 0x204099A8 0x08BC0118
_L 0x004099A0 0x00000001
_C0 BGR. Imperial Garden Sunset
_L 0x204099A8 0x08BC0118
_L 0x004099B0 0x00000001
_L 0x004099A0 0x00000001
_L 0x004099A4 0x00000001
_C0 BGR. Sleeping Marsh
_L 0x204099A8 0x08BC0164
_L 0x004099A0 0x00000002

Where _C0 = Code disabled
_L is the line with the code

To enable those either change C0 to C1
or go in the emulator , start the game Soul Calibur Broken Destiny EU and then press Escape button.

Note you must have Cheats Enabled by default in Your Emu options. Check in the site here to see how.
Then once you press Escape button, go to Cheats Menu, highlight a code and select it. Go back to game and your code should work...
well not all codes do work unfortunately due to some differences between the emu and actual psp.
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01-16-2015, 11:20 AM (This post was last modified: 01-16-2015 11:23 AM by aesoh.)
Post: #1168
RE: PPSSPP Feature Request Page
not sure if this have been requested,
# unthrottle "toggle" button instead of unthrottle button.

and allow us to make our own custom touchscreen button :3 *runs...

and oh, would you guys make an offline help file?
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01-16-2015, 12:01 PM
Post: #1169
RE: PPSSPP Feature Request Page
Set "alternate speed" to 0 (which means unlimited), and then press the toggle button to toggle full speed.

-[Unknown]
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01-17-2015, 02:08 AM
Post: #1170
RE: PPSSPP Feature Request Page
Can you guys remove the WASAPI thingy?
It broke God Eater 2 sound(buzzing when doing Blood Art, random sound drop...)

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