God Eater 2
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01-06-2015, 04:13 PM
Post: #481
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RE: God Eater 2
Ikr. That's for the users who struggles to play on 100% Jap.
Meh there's many guides out there tho. (01-06-2015 03:33 PM)Accel Wrote:(01-06-2015 03:17 PM)Raimoo Wrote:(01-06-2015 01:59 PM)Accel Wrote: Just wait for God Eater 2:Rage Burst PSV and PS4 only Chill and Go with the flow ~d[o_o]b~ @YT - youtube.com/user/SuperHack333/videos Specs: MDL: Dell G7 15 7590 (Laptop) OPS: Windows 10 Pro 64-bit CPU: Intel Core i7-9750h @ 2.60 Ghz ~ 4.50 Ghz GPU: Nvidia GTX 1660 Ti 6GB GDDR6 @ 1455 Mhz ~ 1590 Mhz RAM: Micron Tech. 8GB DDR4 @ 2666 Mhz (4x2) |
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01-06-2015, 04:34 PM
Post: #482
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RE: God Eater 2
(01-06-2015 04:13 PM)cybercjt Wrote: Ikr. That's for the users who struggles to play on 100% Jap. It's impossible to do the "Rage Burst" on PSP Old laptop: Lenovo G458 AMD/ATI Radeon HD 7310 | 1366x768@60Hz | APU E1-1200 Dual Core | 2.5 GB DDR3 400MHz | Windows 7 Home Premium 32-bit New laptop: Lenovo ideapad 100 Nvidia Geforce 920M 2GB / Intel HD Graphics 5500 | 1366x768@60Hz | Intel Core i3-5005U 2GB | 2GB DDR3 2000MHz | Window 10 Home 64-bit |
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01-06-2015, 11:30 PM
(This post was last modified: 01-06-2015 11:32 PM by cremedecassis.)
Post: #483
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RE: God Eater 2
^ never mind that. i'm still gonna buy psv
aaand, i bet the english version will come out............... only in psv and ps4 too. |
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01-07-2015, 12:28 AM
Post: #484
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RE: God Eater 2
(01-06-2015 11:30 PM)cremedecassis Wrote: ^ never mind that. i'm still gonna buy psv Well, duh. PSP is dead Old laptop: Lenovo G458 AMD/ATI Radeon HD 7310 | 1366x768@60Hz | APU E1-1200 Dual Core | 2.5 GB DDR3 400MHz | Windows 7 Home Premium 32-bit New laptop: Lenovo ideapad 100 Nvidia Geforce 920M 2GB / Intel HD Graphics 5500 | 1366x768@60Hz | Intel Core i3-5005U 2GB | 2GB DDR3 2000MHz | Window 10 Home 64-bit |
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01-07-2015, 03:18 AM
Post: #485
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RE: God Eater 2
(01-06-2015 04:34 PM)Accel Wrote:(01-06-2015 04:13 PM)cybercjt Wrote: Ikr. That's for the users who struggles to play on 100% Jap. It is possible if they do it like GE2, but you know PSP is already old so probably they don't care right now. Chill and Go with the flow ~d[o_o]b~ @YT - youtube.com/user/SuperHack333/videos Specs: MDL: Dell G7 15 7590 (Laptop) OPS: Windows 10 Pro 64-bit CPU: Intel Core i7-9750h @ 2.60 Ghz ~ 4.50 Ghz GPU: Nvidia GTX 1660 Ti 6GB GDDR6 @ 1455 Mhz ~ 1590 Mhz RAM: Micron Tech. 8GB DDR4 @ 2666 Mhz (4x2) |
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01-07-2015, 04:16 AM
Post: #486
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RE: God Eater 2
The PSP ain't quite dead yet (surprisingly):
http://www.gamefaqs.com/psp/955153-brand...enant/data There's also Trails in the Sky SC still coming, I think. It's not possible to reproduce the NPC issue in the demo, is it? -[Unknown] |
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01-07-2015, 04:37 AM
Post: #487
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RE: God Eater 2
(01-07-2015 04:16 AM)[Unknown] Wrote: The PSP ain't quite dead yet (surprisingly): Yea there's still some game releases tho not that many. Some of those are from Jap Visual Novels etc. If only I had the demo :'( Chill and Go with the flow ~d[o_o]b~ @YT - youtube.com/user/SuperHack333/videos Specs: MDL: Dell G7 15 7590 (Laptop) OPS: Windows 10 Pro 64-bit CPU: Intel Core i7-9750h @ 2.60 Ghz ~ 4.50 Ghz GPU: Nvidia GTX 1660 Ti 6GB GDDR6 @ 1455 Mhz ~ 1590 Mhz RAM: Micron Tech. 8GB DDR4 @ 2666 Mhz (4x2) |
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01-07-2015, 05:58 AM
Post: #488
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RE: God Eater 2
(01-07-2015 04:37 AM)cybercjt Wrote:(01-07-2015 04:16 AM)[Unknown] Wrote: The PSP ain't quite dead yet (surprisingly): Mr. Google can help you Old laptop: Lenovo G458 AMD/ATI Radeon HD 7310 | 1366x768@60Hz | APU E1-1200 Dual Core | 2.5 GB DDR3 400MHz | Windows 7 Home Premium 32-bit New laptop: Lenovo ideapad 100 Nvidia Geforce 920M 2GB / Intel HD Graphics 5500 | 1366x768@60Hz | Intel Core i3-5005U 2GB | 2GB DDR3 2000MHz | Window 10 Home 64-bit |
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01-07-2015, 07:31 AM
Post: #489
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RE: God Eater 2
(01-07-2015 05:58 AM)Accel Wrote:(01-07-2015 04:37 AM)cybercjt Wrote:(01-07-2015 04:16 AM)[Unknown] Wrote: The PSP ain't quite dead yet (surprisingly): ^ Maybe he can help you Chill and Go with the flow ~d[o_o]b~ @YT - youtube.com/user/SuperHack333/videos Specs: MDL: Dell G7 15 7590 (Laptop) OPS: Windows 10 Pro 64-bit CPU: Intel Core i7-9750h @ 2.60 Ghz ~ 4.50 Ghz GPU: Nvidia GTX 1660 Ti 6GB GDDR6 @ 1455 Mhz ~ 1590 Mhz RAM: Micron Tech. 8GB DDR4 @ 2666 Mhz (4x2) |
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01-07-2015, 12:58 PM
(This post was last modified: 01-07-2015 01:34 PM by LunaMoo.)
Post: #490
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RE: God Eater 2
@[Unknown] I belive demo worked same as v1.00 which now works fine so it's not of any use:c, only v1.40 of the full game is affected by npc crash, althrough we could as well call it aragami crash, because it happens when aragami load on the stage. For example if I go to first training mission, the game will not crash if I take npc's with me until the timer get's down to around 28m 28s as at that time first aragami is spawned.
Here's the debug log which has a savestate loaded from that training mission like a second or two before the game loads aragami which causes it to hang. GE2 debug ppsspplog.7z (Size: 69.32 KB / Downloads: 660) You can cut it by half by searching for where "NPJH50832_1.00_2.ppst" is loaded. ~Ignore the incorrect version of game in savestate name, it's actually 1.40, I belive ppsspp reads disc version to get that, and it's the app version that changes in param.sfo. Edit: to compare, here's a debug log from same place, done in same way, but without npc, so it does not hang and I left the game right after aragami spawned correctly: GE2 debug ppsspplog no npc.7z (Size: 67.38 KB / Downloads: 666) (search for where "NPJH50832_1.00_1.ppst" loads to get just last seconds) Another edit: I'll also add something which might or might not be interesting, a compare from leaving the game: - with npc's, before game hangs: Code: 20:30:894 idle0 I[KERNEL]: HLE\sceKernel.cpp:513 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 RUN (wt=0 wid=0 wv= 00000000 ) - without npc's, Code: 06:59:853 idle0 I[KERNEL]: HLE\sceKernel.cpp:513 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 RUN (wt=0 wid=0 wv= 00000000 ) I guess, I find this interesting as it shows that argami module seems to loaded even before the hang pointing out that maybe it get's corrupted/overwritten by npc module which causes crash when it's executed, or so I imagine. It also shows the only difference is the: MemPart: 09131c00 - 09231c00 size: 00100000 with npc's ~ guess I'll have a closer look there. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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01-07-2015, 09:45 PM
Post: #491
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RE: God Eater 2
Sounds like probably it's still caused by memory allocation being different. I still had some tweaks to it that improved alignment with a real PSP but they broke some Chinese patched game...
-[Unknown] |
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01-07-2015, 10:47 PM
Post: #492
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RE: God Eater 2
(01-07-2015 09:45 PM)[Unknown] Wrote: Sounds like probably it's still caused by memory allocation being different. I still had some tweaks to it that improved alignment with a real PSP but they broke some Chinese patched game... Screw Chinese patched games =.= Raw Japanese games ftw JK, stop flaming! pls! Old laptop: Lenovo G458 AMD/ATI Radeon HD 7310 | 1366x768@60Hz | APU E1-1200 Dual Core | 2.5 GB DDR3 400MHz | Windows 7 Home Premium 32-bit New laptop: Lenovo ideapad 100 Nvidia Geforce 920M 2GB / Intel HD Graphics 5500 | 1366x768@60Hz | Intel Core i3-5005U 2GB | 2GB DDR3 2000MHz | Window 10 Home 64-bit |
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01-07-2015, 11:20 PM
Post: #493
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RE: God Eater 2
@[Unknown] I spent some time on trying to figure it out, I pretty much know which function reads the messed up return address which ultimately causes the hang and even know what address it should properly return, but it's not even stored in memory anywhere if npc's are loaded, so everything likely get's messed up when it allocates just as you say.
Will be cool if you ever figure it out to make memory allocation same as on real console, but it's not a big deal, there are more interesting things to do. I feel like wasting time even trying to hack this while actually having the game:c, so thanks for checking it again.:3 http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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01-08-2015, 05:13 AM
Post: #494
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RE: God Eater 2
Hoho about time you guys take a closer look at the annoying NPC bug :3 will be tuning on this thread.
Chill and Go with the flow ~d[o_o]b~ @YT - youtube.com/user/SuperHack333/videos Specs: MDL: Dell G7 15 7590 (Laptop) OPS: Windows 10 Pro 64-bit CPU: Intel Core i7-9750h @ 2.60 Ghz ~ 4.50 Ghz GPU: Nvidia GTX 1660 Ti 6GB GDDR6 @ 1455 Mhz ~ 1590 Mhz RAM: Micron Tech. 8GB DDR4 @ 2666 Mhz (4x2) |
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01-13-2015, 01:52 PM
Post: #495
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Stuttering sound on 1486 - g7c3bc2b
I'm playing God Eater 2, speed/fps are max and the sound are stuttering at random times. The sound usually stutter when speed below 80%
Anyone else getting this? Old laptop: Lenovo G458 AMD/ATI Radeon HD 7310 | 1366x768@60Hz | APU E1-1200 Dual Core | 2.5 GB DDR3 400MHz | Windows 7 Home Premium 32-bit New laptop: Lenovo ideapad 100 Nvidia Geforce 920M 2GB / Intel HD Graphics 5500 | 1366x768@60Hz | Intel Core i3-5005U 2GB | 2GB DDR3 2000MHz | Window 10 Home 64-bit |
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