Posts: 93
Threads: 7
Joined: Mar 2013
Reputation:
0
The v0.9.6 still doesnt improvement the "ACCESSING...". It is still stuck on the screen and you have to press space bar or PS3 controller start button to pass it.
Maybe change from "w" to "i" in the code will do the trick ? What do you think ? Please reply, thanks.
Posts: 2,073
Threads: 62
Joined: Jun 2012
Reputation:
153
Posts: 93
Threads: 7
Joined: Mar 2013
Reputation:
0
(12-13-2013, 12:48 PM)Henrik Wrote: "w" to "i" where?
Hi..
See the screenshot above and there is yellow print. Thats one.
Posts: 2,392
Threads: 27
Joined: Mar 2013
Reputation:
91
You mean change that line from a warning log to an information log? That won't change anything except the colour it displays in.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
Posts: 93
Threads: 7
Joined: Mar 2013
Reputation:
0
(12-13-2013, 11:32 PM)TheDax Wrote: You mean change that line from a warning log to an information log? That won't change anything except the colour it displays in.
No, the developer can go inside the code and change from W to I to see if Accessing is not stuck anymore just like a real PSP.
Posts: 5,371
Threads: 14
Joined: Mar 2013
Reputation:
303
As TheDax said, changing from W to I won't change anything...
This is just a log, it only provides information...
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
Posts: 93
Threads: 7
Joined: Mar 2013
Reputation:
0
12-15-2013, 12:22 AM
(This post was last modified: 12-15-2013, 12:23 AM by azoreseuropa.)
(12-14-2013, 11:39 AM)vnctdj Wrote: As TheDax said, changing from W to I won't change anything...
This is just a log, it only provides information...
Ahh... Okay. I hope that the developer will find the bug for Accessing..
Pressing space bar or PS3 controller's start button starting to annoying me.
Posts: 11
Threads: 3
Joined: Dec 2013
Reputation:
0
12-24-2013, 11:54 PM
(This post was last modified: 12-24-2013, 11:56 PM by CobraSA.)
crash/free bug in Mega Man Maverick Hunter X
using european game (ULES00251)
how to reproduce
1. launch game with fresh install, when you're prompted to save, do save, the game may then either crash or pass
2. close emu, relaunch it and load game, when game is trying to access former save, emu freezes/crashes
tested on latest bot build (at this time) and 0.9.6.2
note : this bug is relatively newly introduced, it was not happening before, might be related with recent timing adjustments to fix sound issues in that game and others
I'm referring to this changelog line in 0.9.6.0
Timing improvements making more games run at the correct FPS, also fixing some audio issues
Posts: 553
Threads: 9
Joined: Jun 2013
Reputation:
10
Ah, so you are facing the issue with the official version? You can try your luck with the latest build which you can download from here (bottom of the page, under "Revision" and choose the version which reflects your OS), as for now the latest one is the "v0.9.6-187-g038b0f5", let's see if your issue is still present.
Since English is not my first language sorry for some misspelling on my posts
Posts: 6
Threads: 1
Joined: Dec 2013
Reputation:
0
Hey, does anyone know how to make Sting Chameleon visible instad of him looking like a big square when he's suppossed to be transparent? This issue still occurs on the latest build. I think there is other boss with the same problem but right now I can't remember if it's in this game or in Megaman Powered Up
Posts: 3
Threads: 0
Joined: Jan 2014
Reputation:
0
Sting Chameleon's transparency works fine with Software Rendering (from my own testing), but when Hardware rendering of any kind is checked in settings, the transparency is completely broke. Instead of letting Chameleon go transparent, a block appears over him. I tried every combination of settings in hardware rendering, and while the rendering was different, the block persisted. Other than that, the game sounds and plays great!
Posts: 80
Threads: 5
Joined: Jun 2013
Reputation:
0
Sorry for the bump, but for some reason, the shadows are glitched, changing render mode does not fix it in 0.9.6. Megaman has a hexagonal translucent shape,
CPU - Intel Core i5 3570 3.4/3.8 GHz (Turbo Boost)
GPU - MSI GeForce GTX 660 2 GB GDDR5
RAM - 8 GB DDR3 SDRAM 1333
OS - Windows 7 Pro 64-bit
HDD - 1 TB Western Digital 7200 RPM
Posts: 5,371
Threads: 14
Joined: Mar 2013
Reputation:
303
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
Posts: 80
Threads: 5
Joined: Jun 2013
Reputation:
0
01-19-2014, 08:47 PM
(This post was last modified: 01-19-2014, 09:09 PM by vnctdj.)
Is there any ways of fixing this shadow-glitching in the settings? If this the wrong thread to report the bug, I apologize for my noobishness.
CPU - Intel Core i5 3570 3.4/3.8 GHz (Turbo Boost)
GPU - MSI GeForce GTX 660 2 GB GDDR5
RAM - 8 GB DDR3 SDRAM 1333
OS - Windows 7 Pro 64-bit
HDD - 1 TB Western Digital 7200 RPM
Posts: 84
Threads: 1
Joined: Apr 2013
Reputation:
0
Is Hardware Transform enabled? I remember that fixed the issue for me.
OS: Windows 8.1
Video chipset: AMD Radeon HD 8400
Processor: AMD A6 5200 2.0Ghz quad core.
|