Yeah, people have been reporting this crash for a while now..I'm unsure if it's a patch bug or a bug in PPSSPP.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
(09-19-2013, 05:53 PM)daxtsu Wrote: Yeah, people have been reporting this crash for a while now..I'm unsure if it's a patch bug or a bug in PPSSPP.
I check files on 5.0 patch for PS3 and PSP... For now everything is OK. No bug in code... Checking more... If this is patch I compile new one and post updated version on blog ;-)
I can never seem to reproduce this crash consistently in PPSSPP. It's frustrating.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
09-19-2013, 07:14 PM (This post was last modified: 09-19-2013, 07:14 PM by Maverick81PL.)
OK, I check all code in TMO 5.0 patch for PS3 and PSP. Both version have the same code.
On PSP with TMO 5.0 Patch for PSP works fine (no crashes).
Os PS3 with TMO 5.0 Patch for PS3 works fine (no crashes).
On PPSSPP with TMO 5.0 Patch for PS3 works works (but with occasionally crashes)
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
happens to me too but it's very rare. I've reported this bug too but can't get a debug report coz windows asks me to close it
Athlon x4 635 @3.5
660 OC 2GB
4GB DDR3 @7-7-7-20
Gamers cannot gain anything without first giving something in return, to obtain something of equal value must be lost that is gaming world's first law of equivalent exchange. In those days, I really believed that would be the world's one and only truth.
09-20-2013, 01:16 PM (This post was last modified: 09-20-2013, 01:27 PM by k39bk.)
(09-18-2013, 08:21 AM)Ritori Wrote:
(09-18-2013, 08:18 AM)Maverick81PL Wrote:
(09-18-2013, 07:21 AM)Ritori Wrote: Yup FMV work great!!
Thank to shenweip
?? I have latest build v0.9.1-1022 and I have black screen on animation
You have v0.9.1-1017 an you see animation??
I compiled it myself ^-^
I need to solved my 64 bit problem soon
great games btw xD
When r u going to upad ur build? Looking forward to it. & is the lighting effect little off in emulation? Well, how should I put it......... it looks less shiny compared to PS3.
(09-18-2013, 07:21 AM)Ritori Wrote: Yup FMV work great!!
Thank to shenweip
?? I have latest build v0.9.1-1022 and I have black screen on animation
You have v0.9.1-1017 an you see animation??
I compiled it myself ^-^
I need to solved my 64 bit problem soon
great games btw xD
When r u going to upad ur build? Looking forward to it. & is the lighting effect little off in emulation? Well, how should I put it......... it looks less shiny compared to PS3.
I just normal testing ^-^ (I not code stuff)
I worse write english so take easy on me
(even my own language realy bad T_T)
Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
09-20-2013, 02:00 PM (This post was last modified: 09-20-2013, 03:25 PM by TheDax.)
k39bk: The latest development versions have the FMVs working, so just grab one of those. As for the lighting being wrong, yes, all of the MonHun games, including this one, have incorrect lighting.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
(09-20-2013, 02:00 PM)daxtsu Wrote: k39bk: The latest development versions have the FMVs working, so juts grab one of those. As for the lighting being wrong, yes, all of the MonHun games, including this one, have incorrect lighting.
Ok, thanks. Will there be improvements regarding lighting effects? @Ritori, Sorry but I rally appreciate ur helpful activity & posts in this forum.
09-21-2013, 07:13 PM (This post was last modified: 09-21-2013, 07:20 PM by Maverick81PL.)
I found in options weird something ;-)
Two new options: Light Bloom & Depth Of Field ??
This is only for PS3, on PSP we don't have this
But on PPSSPP this two new effect don't work... Is possible to apply/run them in PPSSPP ??
You don't really need 6 question marks, but anyway:
PPSSPP doesn't support post processing right now(I'm assuming the game would draw the frame and then apply DoF/bloom on top, which afaik PPSSPP doesn't support right now).
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
(09-21-2013, 07:18 PM)daxtsu Wrote: You don't really need 6 question marks, but anyway:
PPSSPP doesn't support post processing right now(I'm assuming the game would draw the frame and then apply DoF/bloom on top, which afaik PPSSPP doesn't support right now).