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WipEout Pure
02-03-2013, 10:00 PM
Post: #16
RE: Wipeout Pure
It's not faster than that? On my machine it runs at a full 60fps, and if I hold tab it just goes crazy fast.

I do have a 3770K Ivy though =)
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02-03-2013, 10:02 PM (This post was last modified: 02-03-2013 10:20 PM by Henrik.)
Post: #17
RE: Wipeout Pure
By the way, Wipeout Pulse now works fine too, except for various graphics problems and minor slowdown on crashes (that I already know the cause of and will fix soon, the fix is in the framebuffer-texture branch).
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02-03-2013, 10:12 PM (This post was last modified: 02-03-2013 10:22 PM by cos68.)
Post: #18
RE: Wipeout Pure
(02-03-2013 10:00 PM)Henrik Wrote:  It's not faster than that? On my machine it runs at a full 60fps, and if I hold tab it just goes crazy fast.

I do have a 3770K Ivy though =)

Speed is perfect on my Windows machine but on Android it is too slow now. It used to run too fast in earlier versions on Android as well.
And as mentioned it stopped working again after version 188 on both Windows and Android. It ends up with a similar log as earlier:

09:56:682 Util\BlockAllocator.cpp:104 E[HLE]: Block Allocator failed to allocate 32000 (00007d00) bytes of contiguous memory
09:56:682 ELF\ElfReader.cpp:221 E[LOAD]: Failed to allocate memory for ELF!
09:56:682 HLE\sceKernelModule.cpp:305 E[HLE]: LoadInto failed
09:56:682 HLE\sceKernelModule.cpp:796 N[LOAD]: Module disc0:/PSP_GAME/USRDIR/PRX/libfont.prx is blacklisted or undecryptable - we lie about success
09:56:682 c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:363 E[HLE]: Kernel: Bad object handle 1 (00000001)
09:56:682 Mips\MIPSInt.cpp:182 E[CPU]: BREAK!
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02-03-2013, 10:22 PM (This post was last modified: 02-03-2013 10:23 PM by [Unknown].)
Post: #19
RE: Wipeout Pure
For me it doesn't get much faster with tab (using the non-K version of Henrik's CPU), but it's spending a lot of its time in the GPU so it's probably because I don't have a very awesome video card.

Jitting vmov would help this game a lot on the CPU side, seems like (at least ~8% time.) But that seems dangerous since the vfpu has some bugs atm.

-[Unknown]

(02-03-2013 10:12 PM)cos68 Wrote:  And as mentioned it stopped working again after version 188 on both Windows and Android. It ends up with a similar log as earlier:

Darn, my fault. Try again with 192.

-[Unknown]
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02-03-2013, 10:28 PM
Post: #20
RE: Wipeout Pure
(02-03-2013 10:22 PM)[Unknown] Wrote:  For me it doesn't get much faster with tab (using the non-K version of Henrik's CPU), but it's spending a lot of its time in the GPU so it's probably because I don't have a very awesome video card.

Jitting vmov would help this game a lot on the CPU side, seems like (at least ~8% time.) But that seems dangerous since the vfpu has some bugs atm.

-[Unknown]

(02-03-2013 10:12 PM)cos68 Wrote:  And as mentioned it stopped working again after version 188 on both Windows and Android. It ends up with a similar log as earlier:

Darn, my fault. Try again with 192.

-[Unknown]

Thanks. I have just tried version 192 but it ends up with the same error again, I am afraid.
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02-03-2013, 10:30 PM
Post: #21
RE: Wipeout Pure
Darn. Can you give me more of the log? Like at least 40 lines above where it crashes?

-[Unknown]
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02-03-2013, 10:34 PM
Post: #22
RE: Wipeout Pure
(02-03-2013 10:30 PM)[Unknown] Wrote:  Darn. Can you give me more of the log? Like at least 40 lines above where it crashes?

-[Unknown]

Sure. I have attached the complete log file.


Attached File(s)
.zip  wipeout.zip (Size: 4.46 KB / Downloads: 588)
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02-03-2013, 10:56 PM
Post: #23
RE: Wipeout Pure
As [Unknown] has now discovered, blacklisting sceSsl appears to fix this. So I've done that Smile
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02-03-2013, 10:57 PM
Post: #24
RE: Wipeout Pure
(02-03-2013 10:34 PM)cos68 Wrote:  Sure. I have attached the complete log file.

Thanks. It seems like there may be a few versions of this game out there. The next build show hopefully work, but let me know if it doesn't.

It may take a few minutes to show up.

-[Unknown]
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02-03-2013, 11:31 PM (This post was last modified: 02-03-2013 11:40 PM by HD2MAX.)
Post: #25
RE: Wipeout Pure
For pulse works the fixes also?

edit wow pulse now works also with stable speed more or less(in menus), edit the gameplay is slow for now 10/12fps for me in windows

Unification this thread for pure and pulse or a new thread?

[Image: 5OcOp3j.png]

[Image: MFm3jSx.png]

[Image: L5MxPZC.png]

[Image: 9PXDtHS.png]
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02-03-2013, 11:51 PM
Post: #26
RE: Wipeout Pure
194 and 196 work very slow. How can i make log (android) ?
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02-04-2013, 04:12 AM
Post: #27
RE: Wipeout Pure
(02-03-2013 10:57 PM)[Unknown] Wrote:  
(02-03-2013 10:34 PM)cos68 Wrote:  Sure. I have attached the complete log file.

Thanks It seems like there may be a few versions of this game out there. The next build show hopefully work, but let me know if it doesn't.

It may take a few minutes to show up.

-[Unknown]

Thanks, it is working great again!
However the speed limiter seems to have a problem on Android. On Windows the speed is just as expected, but on Android it has started to be very slow. It used to be too fast.
Thanks guys!
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02-04-2013, 02:45 PM
Post: #28
RE: Wipeout Pure
It's slow now on Android because the emulation just can't keep up yet. It felt fast before because the game was frameskipping internally...

Will need to add real frameskipping to the emu to get heavy games like this to run, depending on device...
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02-04-2013, 05:34 PM (This post was last modified: 02-04-2013 07:54 PM by cos68.)
Post: #29
RE: Wipeout Pure
(02-04-2013 02:45 PM)Henrik Wrote:  It's slow now on Android because the emulation just can't keep up yet. It felt fast before because the game was frameskipping internally...

Will need to add real frameskipping to the emu to get heavy games like this to run, depending on device...

Okay, that makes sense. My Windows PC with a 3.4 GHz 2600K processor and Intel HD3000 graphics is having problems keeping up so I think it is fair that my Samsung Note 2 is having problems as well then Tongue
Thanks for all the support!

Edit: Sorry I did by accident repeat an old post. As I said it is working great and I understand that we need a lot of optimization before it can run nearly full speed on an Android device. Thanks.
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02-04-2013, 07:35 PM
Post: #30
RE: Wipeout Pure
I just explained why it's slow. It's a 60fps game and without frameskipping, which we accidentally got before, we really need to hit 60 fps to get full speed and we're not even close on any Android device I know of yet.
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