The Legend of Heroes: Trails in the Sky
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05-22-2013, 07:15 PM
Post: #16
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RE: The Legend of Heroes: Trails in the Sky
Honor do you have the latest beta build?if not,get it from here http://buildbot.orphis.net/ppsspp/ and retry
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05-22-2013, 08:41 PM
Post: #17
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RE: The Legend of Heroes: Trails in the Sky
(05-22-2013 07:05 PM)Honor Wrote: When I start this game on my tablet running android Everything is black except the characters, food on the table and a fire in the back. Retested on Windows, git revision 0.7.6-751. Working fine as usual. Must be an android issue. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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05-23-2013, 01:30 AM
(This post was last modified: 05-23-2013 01:45 AM by Honor.)
Post: #18
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RE: The Legend of Heroes: Trails in the Sky
The newest build everything is black and only see the dialogue box.
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05-23-2013, 03:28 AM
Post: #19
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RE: The Legend of Heroes: Trails in the Sky
What device is this on? Do other games work or have similar problems?
-[Unknown] |
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05-23-2013, 04:46 AM
Post: #20
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RE: The Legend of Heroes: Trails in the Sky
Asus tf300 overclocked 1.6ghz up to 3gb RAM. I havent seen this issue with any other games. The playable games that I have tested works fine, I'll try to mess around with more of the settings.
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05-23-2013, 07:25 AM
Post: #21
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RE: The Legend of Heroes: Trails in the Sky
(05-23-2013 04:46 AM)Honor Wrote: Asus tf300 overclocked 1.6ghz up to 3gb RAM. I havent seen this issue with any other games. The playable games that I have tested works fine, I'll try to mess around with more of the settings. Yep, definitely related to the graphical issues on Android that others are experiencing at the moment. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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05-30-2013, 03:35 PM
Post: #22
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RE: The Legend of Heroes: Trails in the Sky
Just informing that the error with black screen after landing the last hit using estelle is gone with version v0.7.6-926-g2bdb338
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05-30-2013, 03:41 PM
(This post was last modified: 05-30-2013 03:41 PM by solarmystic.)
Post: #23
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RE: The Legend of Heroes: Trails in the Sky
Retested with v0.7.6-926.
BGM and all other voices now work perfectly thanks to the new at3+ dll implementation. As an added bonus, the problem with Estelle has been fixed. You can now use her to finish a battle and the game won't hang! Which makes the game completely functional now. Progress!!!! EDIT:- Beaten by the poster above lol. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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05-30-2013, 03:51 PM
Post: #24
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RE: The Legend of Heroes: Trails in the Sky
(05-30-2013 03:41 PM)solarmystic Wrote: Retested with v0.7.6-926. Hehheh.. sorry.. but mine wasn't as informative as yours though... |
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05-31-2013, 01:01 AM
Post: #25
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RE: The Legend of Heroes: Trails in the Sky
Wow, if someone has some spare time on their hands I'd love to know what fixed the Estelle issue. I'd looked into it some and hadn't been able to figure out the cause...
-[Unknown] |
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05-31-2013, 01:52 AM
(This post was last modified: 05-31-2013 02:07 AM by solarmystic.)
Post: #26
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RE: The Legend of Heroes: Trails in the Sky
(05-31-2013 01:01 AM)[Unknown] Wrote: Wow, if someone has some spare time on their hands I'd love to know what fixed the Estelle issue. I'd looked into it some and hadn't been able to figure out the cause... Lol, I've done the legwork, took me quite a bit of backtracking. It turns out that one of your combined commits which was merged into v0.7.6-881-g031e24f by Henrik that fixed the VAG audio looping issues also solved the Estelle issue somehow. http://buildbot.orphis.net/ppsspp/index....indows-x86 https://github.com/hrydgard/ppsspp/commi...01edfc9ff9 https://github.com/hrydgard/ppsspp/pull/1956 It's rather hard to tell exactly which one it is due to the fact that there are no individual builds between v0.7.6-876-g40877cf (the last downloadable build that has the Estelle issue) and v0.7.6-881-g031e24f, (which was the one that fixed the Estelle issue). My money is on your pull request that fixed the VAG issue though. It's all on you, buddy, congratz on a job well done. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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05-31-2013, 03:39 AM
Post: #27
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RE: The Legend of Heroes: Trails in the Sky
Neat, I like fixing things accidentally.
Before it was actually looping when the game said not to I think, and doing it wrong anyway. So probably the game was waiting for the sound effect to end, but instead it looped infinitely and therefore hung. -[Unknown] |
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05-31-2013, 06:19 AM
Post: #28
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RE: The Legend of Heroes: Trails in the Sky
BGM not working for Android on my HTC One S on 926 or 956 so maybe it only works on pc so far. Estelle bug is gone though.
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06-01-2013, 01:34 AM
Post: #29
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RE: The Legend of Heroes: Trails in the Sky
nooo, its black screen and freeze when i want battle with a cat on tio's farm, i use latest build
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06-01-2013, 02:10 PM
Post: #30
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RE: The Legend of Heroes: Trails in the Sky
(06-01-2013 01:34 AM)kivakabuto Wrote: nooo, its black screen and freeze when i want battle with a cat on tio's farm, i use latest build Really? You just need to wait for a bit during that part. There's some internal slowdown in the game, it's actually internally rendering at 20 FPS for that night time mission instead of the usual internal 30 FPS. You can see the true FPS of the game by turning off Buffered rendering. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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