12-28-2014, 10:52 AM
(12-28-2014, 07:27 AM)cybercjt Wrote:(12-27-2014, 03:42 PM)akimikage Wrote: Yeah, it wasn't a big slowdown. I just didn't notice that the resolution was left to auto 1:1 so it was running on a higher res that's why I edited it out
Anyways, did the crashing stop ? The crashing completely stopped for me.
is this new bug on latest build?
The crashing ? I don't know but the random crashes seems to be an old problem with what I've read here. I have the official 9.9.1 build and Duodecim always crashes randomly so I tried a build with both DX 9 and openGL renderer and I discovered that changing the renderer to DX 9 will completely eliminate the random crashes. There's a graphics bug when changing the rendering mode to non-buffered (speedhack) though so I leave it at buffered rendering
Athlon x4 635 @3.5
660 OC 2GB
4GB DDR3 @7-7-7-20
Gamers cannot gain anything without first giving something in return, to obtain something of equal value must be lost that is gaming world's first law of equivalent exchange. In those days, I really believed that would be the world's one and only truth.
660 OC 2GB
4GB DDR3 @7-7-7-20
Gamers cannot gain anything without first giving something in return, to obtain something of equal value must be lost that is gaming world's first law of equivalent exchange. In those days, I really believed that would be the world's one and only truth.



