Dissidia 012: Duodecim Final Fantasy
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12-05-2014, 11:07 AM
(This post was last modified: 12-05-2014 11:08 AM by Jozma7.)
Post: #964
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RE: Dissidia 012: Duodecim Final Fantasy
(10-17-2014 09:09 PM)Jozma7 Wrote: I found out that there are still some graphical problems in this game that have to be solved. For now I found only two. First is that there is still double image, but only in EX Burst, EX Revenge ( I think ) and in some cutscenes ( it depends ). The second thing is that the "Spline/Bezier curves quality" option isn't helping with all playable characters weapon trails. Trails look broken and fat, act like snakes and are misaligned. For example "Spline/Bezier curves quality" option works for some characters like Lightning, Cloud and Kain Highwind ( and some others ) at High settings, but with Warrior of Light, Sephiroth and Cecil ( and also some others ) it almost doesn't have any effect and it looks horrible. But still "Spline/Bezier curves quality" option doesn't give any of the characters the real quality of the trails left by their weapons. Here is the video in which you can see the PSP version of the game and Warrior of Light: Broken weapon trails with all playable characters are now solved and in normal shape. The only thing now is the double image I explained in quote. But, recently I found out on stage "Order's Sanctuary" that when I dash towards opponent that is standing on the ground, water doesn't splash, but in any other case (when walking or attacking) it splashes. Maybe that same problem is applied for all other maps, too, but I didn't notice that. Look below: PPSSPP: PSP: Here is the video also for PSP: https://www.youtube.com/watch?v=ih7q2IWJ5D4 |
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