Grand Knights History
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11-03-2014, 02:48 AM
Post: #76
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RE: Grand Knights History
(09-23-2014 01:29 PM)DrROBschiz Wrote: Is there a Cheat available to allow you to keep your Original Team (not send them to War) since this is pretty much a single player game now anyways? Its doubtful that there will ever be any "unofficial" servers or a way handle it using adhoc so the "Online War Mode" is going to be something that none of us will ever get to play using PPSSPP. As for your request for a way to avoid sending your soldiers off to war, here's two CWCheats that you can use with PPSSPP to "fix" that training issue where you have to send them off to war. Use whichever of these floats your boat. _C0 Unlimited Training (Unfair) _L 0x201CFC80 0x00000000 _L 0x201D195C 0x24020001 _L 0x201DA810 0x1000000C _C0 Unlimited Training (Fair) _L 0x201CFC80 0x00000000 _L 0x201DA810 0x1000000C Either of these two cheats will allow you continue to train your characters even after they've gone past their 60 days of training limit. However, you still need to have a training permit to have access to the training grounds. The difference between the two cheats is that the first one (unfair) is rather "broken" in the way it works since you can essentially power train your people with virtually no limits. The reason is that with this one once you have a permit and have access to the training grounds you can train not only using that permit but also using any permit you don't have. So for instance if you have a "Wisdom" permit and go to train with this cheat you will have access to not just "Wisdom" but also "HP, Strength, etc" despite not actually having any of those permits in your possession. So by having that single "Wisdom" permit you could do any of those other training sessions without limit. The second cheat removes the unlocking of permits you don't have. This one will allow you to train your characters once they've gone over the 60 days training limit and still requires you to have to have at least one permit to give you access to the training grounds. The difference here is that you can no longer endlessly train using permits you don't have. So if you have a "Wisdom" permit then the only thing you'll be able to train in is that one session of "Wisdom" after which you'll need to find another permit. With either of these cheats your characters will still "run out" of training days and be eligible to become a knight and get shipped off to war so if you want to do that with them you can. If you don't want to then simply avoid the second option when doing an "audience" so that you never promote them to knights. Use whichever one you want depending on how fair or unfair of a single player campaign you want to play. Enjoy. NOTE: I didn't do thorough testing of this. I also never had more than 8 characters total nor run through a full campaign using this cheat so I have no idea if it may get messed up way down the line or after recruiting more people. |
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