Dissidia 012: Duodecim Final Fantasy
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10-17-2014, 09:09 PM
(This post was last modified: 10-17-2014 09:10 PM by Jozma7.)
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RE: Dissidia 012: Duodecim Final Fantasy
I found out that there are still some graphical problems in this game that have to be solved. For now I found only two. First is that there is still double image, but only in EX Burst, EX Revenge ( I think ) and in some cutscenes ( it depends ). The second thing is that the "Spline/Bezier curves quality" option isn't helping with all playable characters weapon trails. Trails look broken and fat, act like snakes and are misaligned. For example "Spline/Bezier curves quality" option works for some characters like Lightning, Cloud and Kain Highwind ( and some others ) at High settings, but with Warrior of Light, Sephiroth and Cecil ( and also some others ) it almost doesn't have any effect and it looks horrible. But still "Spline/Bezier curves quality" option doesn't give any of the characters the real quality of the trails left by their weapons. Here is the video in which you can see the PSP version of the game and Warrior of Light:
https://www.youtube.com/watch?v=sKBPIg_S...BPIg_StqA) Look closely at WoL Crossover and Shield Strike attack at the beginning of the battle, you can see how his weapon trails are perfectly round and without any angles ( not broken I mean ). After this video, play the game on PPSSPP and you will see what I was talking about. All those things I was talking about above are also applying to all other Dissida games. If you need proofs, I will make some screenshots then and reply in the meantime. |
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