PPSSPP options explained
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03-19-2013, 07:17 PM
(This post was last modified: 03-19-2013 07:18 PM by m45t3r.)
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RE: PPSSPP options explained
(03-19-2013 07:13 PM)Henrik Wrote:(03-19-2013 06:09 PM)m45t3r Wrote:(03-19-2013 05:47 PM)Henrik Wrote: Fast Memory simply assumes that all memory accesses the game does are valid, and thus skips some checks, gaining a bit of speed. Of course, if a game does an invalid memory access, the whole emu will crash as a result. Thanks Henrik, now it's completed ![]() Later I will describe the rest of the options if it's interesting for someone. |
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