Depends how it works, from what I checked it sorts and does recognize players, so it would mean pointers to do it that way.
But I don't understand why you care about max hp, when you freeze the value, meaning you can't get killed anyway;p, would be better to just use a god mode or refresh hp by assembly without even setting it, like:
Which results also in not being able to die, but max hp is not touched, and also since it uses assembly, doesn't have to use pointer codes and doesn't have problems with other players;p.
Edit:
or even
which is pretty much same, but your hp bar doesn't even move.
But I don't understand why you care about max hp, when you freeze the value, meaning you can't get killed anyway;p, would be better to just use a god mode or refresh hp by assembly without even setting it, like:
Code:
_C0 refresh hp on hit
_L 0x200D6644 0x8622041E
_C0 refresh hp on hit[disable]
_L 0x200D6644 0x862202E4Edit:
or even
Code:
_C0 invincibility
_L 0x200D6694 0x8622041E
_C0 invincibility[disable]
_L 0x200D6694 0x005010211
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.

