Monster Hunter Freedom Unite [USA]
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08-13-2014, 03:02 PM
Post: #31
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RE: Monster Hunter Freedom Unite [USA]
Maybe it depends on who takes the quest or leaves first, which would mean other players are all managed by one game, or the address isn't static and changes in multiplayer in which case such codes would have to be changed to use pointers or to work by assembly instead of freezing values. I'll see how it is in my EU version.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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