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Monster Hunter Freedom Unite [USA]
08-13-2014, 12:42 AM (This post was last modified: 08-15-2014 07:47 PM by LunaMoo.)
Post: #27
RE: Monster Hunter Freedom Unite [USA]
Well I decided to make that bothersome cheat for you just to prove why people are not making them, but you'll have a hard time using it if you are terrible from math, it can also not be compatible with some other random cheats that would store their lenghty scripts in same place, but that's unlikely since I picked up a stupid address;p.
Code:
_C0 Attack x XXXX / YYYYY
_L 0xE0080CCC 0x100D9298
_L 0x200D9298 0x0A200CCC
_L 0x20003330 0x2416XXXX
_L 0x20003334 0x2417YYYY
_L 0x20003338 0x02160018
_L 0x2000333C 0x00008012
_L 0x20003340 0x0217001A
_L 0x20003344 0x00008012
_L 0x20003348 0x0A2364A9
//XXXX and YYYY has to be in hex
_C0 Attack x XXXX / YYYY [disable]
_L 0x200D9298 0x5E000003
for example
Code:
_C0 Attack x 1.2
_L 0xE0080CCC 0x100D9298
_L 0x200D9298 0x0A200CCC
_L 0x20003330 0x2416000C
_L 0x20003334 0x2417000A
_L 0x20003338 0x02160018
_L 0x2000333C 0x00008012
_L 0x20003340 0x0217001A
_L 0x20003344 0x00008012
_L 0x20003348 0x0A2364A9
//in here we multiply by 12(0xC) and divide by 10(0xA) ~ 1.2
Edit: decreased the thing by 1 line, by not basing it over previous cheat;p and added disable cheat. Oh and yeah this will work on EU as well, they're exactly same at least at this part of memory so at least most assembly cheats will work on both since they're not affected by language/region stuff in this game at least.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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Monster Hunter Freedom Unite [USA] - aki21 - 07-26-2013, 04:46 AM
RE: Monster Hunter Freedom Unite [USA] - LunaMoo - 08-13-2014 12:42 AM

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