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Monster Hunter Freedom Unite [USA]
08-13-2014, 12:14 AM
Post: #25
RE: Monster Hunter Freedom Unite [USA]
One correction to my previous post, it counts differently so counting zero register there's actually 32, but anyway this s0 register only stores base value, and the game does have some complex equations for all damage related stuff.

If you want to set a constant value, just change the value in that code line to 0x2410xxxx where xxxx is what you want to be ~ in hex.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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Monster Hunter Freedom Unite [USA] - aki21 - 07-26-2013, 04:46 AM
RE: Monster Hunter Freedom Unite [USA] - LunaMoo - 08-13-2014 12:14 AM

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