Ace Combat (X2): Joint Assault
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08-11-2014, 03:03 AM
(This post was last modified: 08-11-2014 03:14 AM by RazorZero.)
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RE: Ace Combat: Joint Assault [Still getting black screen on FMVs]
(08-09-2014 09:55 PM)The Phoenix Wrote:(08-09-2014 02:59 PM)RazorZero Wrote: I'm still getting the black screen when it plays the FMV. Last time I was attempting to try on Mission 21A (I used imported save file, though) and it freezes and black screen when trying to play a cutscene after starting the mission.Hi there, I was running the NPJH50263 game. Both the game and the save-game file are from my PSP. The FMV I meant are the FMV cutscenes during gameplay And as for the settings: //MODE// Mode = buffered rendering Simulate block transfer = checked //FRAMERATE CONTROL// Frameskipping = off Auto-frameskip = unchecked Prevent FPS from exceeding 60 FPS = checked Alternative speed = 0 //FEATURES// Post-processing shader = off //PERFORMACE// Rendering resolution = 2xPSP Vsync = unchecked Mipmapping = checked HW transform = checked SW skinning = checked Vertex cache = checked Lazy texture caching = unchecked Retain changed texture = unchecked Disable slower effects = unchecked Spline/Bezier curves quality = medium //TEXTURE SCALING// Upscale level = off Upscale type = xBRZ Deposterize = unchecked //TEXTURE FILTERING// Anisotropic filtering = 2x Texture filtering = Auto //HACK SETTINGS// All hack settings = unchecked //EMULATION// Fast memory = unchecked Multithreaded = unchecked I/O on thread = checked Force real clock sync = unchecked Change emulated PSP's CPU clock = 0 Rewind snapshot frequency = 0 Automic audio locks = unchecked Enable Windows native keyboard = unchecked I have disabled fast memory and the hacks, but still getting black screen hangs during ingame FMV cutscenes like at the start of mission 13 (Cyclops Slayer) and 21 (Reprisal). |
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