Dissidia 012: Duodecim Final Fantasy
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07-17-2014, 02:13 AM
(This post was last modified: 07-17-2014 02:14 AM by tintinmayo.)
Post: #920
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RE: Dissidia 012: Duodecim Final Fantasy
(07-17-2014 01:37 AM)[Unknown] Wrote: Blending is a feature of the PSP's GPU. It actually supports a lot more complicated blending modes than OpenGL for example supports even on modern powerful desktops. We have to emulate its blending modes and it might be that we're doing it wrong. Or it could be a block transfer we're missing. Sorry to hijack the thread a little bit, but the problem with the EX cores in Dissidia might be the same problem that crept up in Tenkaichi Tag Team, where the beam attacks became more transparent a few builds back. This post has a screenshot of the problem. For comparison, screenshots from a real PSP show that the attacks are more opaque. Main PC: Pentium g2020 (Ivy Bridge dual core, 2.9 ghz), Intel HD Graphics, 4 GB DDR3 Ram (3.5Gb usable), W7 64bit Secondary PC: C2D e8400 (dual core 3.0 ghz), nVidia GT 240 GDDR5, 4 GB DDR2 Ram, W7 64bit Laptop: AMD Turion X2 (dual core 1.80 ghz), ATI Xpress 1150 IGP, 2GB DDR2 SDRAM (1.7GB usable), W7 32bit |
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