Dissidia 012: Duodecim Final Fantasy
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07-16-2014, 02:14 PM
Post: #918
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RE: Dissidia 012: Duodecim Final Fantasy
It is unresolved in r1610. I haven't tested r1618 yet.
I noticed it with the Emperor's Flares and Thunder Crest and Chaos's small fireballs on the eternally problematic Edge of Madness stage, where it is most obvious, but it applies to all "fireball"-type attacks and EX cores on all stages. A direct before-and-after picture will only help so much because those same attacks were previously overbright in buffered rendering on Edge of Madness and only correct in Framebuffers to Memory mode. I heard that may have been related to my graphics card but if I had a rig with a fancy graphics card I wouldn't use this four-year-old laptop. I don't know what you mean by "blending". I can't find an option that sounds remotely similar in r1610 64-bit; was it added between r1610 and r1618? I'll have to look up how to acquire and use the GE debugger when I'm not on the way to work. I only use PPSSPP on Windows. Intel Core i3 1.9GHz | 4GB RAM | Integrated Intel HD 4400 | Windows 8.1 x64 |
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