Assassin's Creed Bloodlines
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07-08-2014, 11:17 PM
(This post was last modified: 07-09-2014 12:48 AM by goobot.)
Post: #104
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RE: Assassin's Creed Bloodlines
Hello, I'm trying to run this on my mac, i got past the cutscene fine and then it asked me to save to memory stick or not, i choice yes and now it crashes every time i get past the initial cutscene. I tried it on my iPhone and it runs fine tho i choice no for the memory stick. Can anyone please help me out? Is the issue with the option i choice? If so where can i reset it? If not is there a fix?
Edit: Its not the save file that's the issue it's just the mac version, does anyone know how to remedy to this problem? Here is what goes wrong in terminal. 46:26:632 user_main W[SCEGE]: GLES/Framebuffer.cpp:1024 FBO created from existing depthbuffer as color, 00110000/00110000 and 00088000/00110000 46:26:632 user_main W[SCEGE]: GLES/Framebuffer.cpp:1024 FBO created from existing depthbuffer as color, 00110000/00110000 and 00000000/00110000 46:26:632 user_main W[SCEGE]: GLES/Framebuffer.cpp:1024 FBO created from existing depthbuffer as color, 00110000/00110000 and 00110000/00110000 46:26:638 user_main I[SCEGE]: GLES/Framebuffer.cpp:991 Creating FBO for 00132800 : 122 x 70 x 3 46:26:639 user_main W[SCEGE]: GLES/Framebuffer.cpp:1035 FBO reusing depthbuffer, 00132800/00110000 and 00088000/00110000 46:26:639 user_main W[SCEGE]: GLES/Framebuffer.cpp:1029 FBO using existing buffer as depthbuffer, 00132800/00110000 and 00110000/00110000 46:26:642 user_main I[SCEGE]: GLES/Framebuffer.cpp:991 Creating FBO for 0013b800 : 62 x 36 x 3 46:26:643 user_main W[SCEGE]: GLES/Framebuffer.cpp:1035 FBO reusing depthbuffer, 0013b800/00110000 and 00088000/00110000 46:26:643 user_main W[SCEGE]: GLES/Framebuffer.cpp:1029 FBO using existing buffer as depthbuffer, 0013b800/00110000 and 00110000/00110000 Segmentation fault: 11 logout [Process completed] |
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