(06-24-2014, 11:05 PM)LunaMoo Wrote: It appears that something in those new changes broke FFT0 :C (which worked fine before), when I enter invasion menu with a client, the list with available hosts get's spammed by same one repeating all over until it times him out, trying to join in/invade results in ppsspp crashing.
Thanks for the feedback, could you show me the log console near the last adhoc function after it shows an issue,
AFAIK there is atleast 2 (or 3) functions that can be used to retrieved the list, i wonder which one FFT0 used.
@GuenosNoLife : Yep, many of SceNetAdhocMatchingXXX haven't been implemented and they seems to be used by many games (with [Menu] tag), i'm still working on it
PPSSPP Multiplayer Guide: https://github.com/hrydgard/ppsspp/wiki/How-to-play-multiplayer-games-with-PPSSPP

