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[Regression] Harry Potter and the Goblet of Fire - ULES00210
06-13-2014, 07:36 AM
Post: #12
RE: Harry Potter and the Goblet of Fire - ULES00210
(06-12-2014 02:12 PM)[Unknown] Wrote:  It's easier to do on Windows, I believe there's a batch file you can just double click.

Anyway, what is the first build that stopped working, and the last build that did work? You can narrow it down very quickly by testing by halves: try v0.9.8, it if works, then try v0.9.8-550 or so. If that works, then try v0.9.8-875 or so, etc. This way you can test ~2000 revisions in less than 12 tries.

I don't have the game, so I can't do that. And there were thousands of changes in between the versions you quoted, so it could be so many things.

-[Unknown]

It worked on any version of 0.9.7.***, but after that, I stopped using PPSSPP for a time.(EXAMS). Then, I downloaded the above mentioned dev version of it, and it stopped working. Even used some previous versions. The official version of 0.9.7 was able to play it too, but 0.9.8 does not. It just goes in game and then, it just crashes just like that.

(06-12-2014 04:14 PM)sum2012 Wrote:  Let me find which commit break it.
Same problem in windows 64 bit (black screen)

Code:
10:43:242 idle0        W[SCEGE]: HLE\sceGe.cpp:513 sceGeBreak(mode=0, unknown=08dfeda8): unknown ptr (valid)
10:43:292 user_main    E[G3D]: GPUCommon.cpp:244 No DL ID available to enqueue

There is a known problem...

Um, could you tell me how to prepare a log in the android version, because I always play PSP games on my note 2 (after all, "portable" in the name Big Grin ), so if I can help with the logging, that would be great.
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RE: Harry Potter and the Goblet of Fire - ULES00210 - Cerberus - 06-13-2014 07:36 AM

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