05-26-2014, 12:14 PM
(This post was last modified: 05-26-2014, 12:15 PM by solarmystic.)
@Nightquaker
Danganronpa needs the particularly intensive Read Framebuffers to Memory rendering mode for proper functionality. The target reticule used to highlight objects, doors and people will not work otherwise.
@piderf
That (the lag) is just a normal consequence of using that Rendering Mode with weaker devices. It is very compute intensive and will reduce performance drastically. There is no other way around it, I'm afraid. What platform are you running the game on? Any decent PC/laptop should be able to power through in that mode, even with the performance loss.
Danganronpa needs the particularly intensive Read Framebuffers to Memory rendering mode for proper functionality. The target reticule used to highlight objects, doors and people will not work otherwise.
@piderf
That (the lag) is just a normal consequence of using that Rendering Mode with weaker devices. It is very compute intensive and will reduce performance drastically. There is no other way around it, I'm afraid. What platform are you running the game on? Any decent PC/laptop should be able to power through in that mode, even with the performance loss.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1

