Emu crash when i use Buffered rendering
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03-12-2014, 08:55 PM
(This post was last modified: 03-13-2014 08:31 PM by Stevec.)
Post: #7
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RE: Emu crash when i use Buffered rendering
Hi Guys,
Just needing a little advice - i have been using so up to 9.7.2.239 and find that the emu crashes nearly everytime after about 5 -10 mins with previous builds aswell on buffererd rendering (cpu & gpu read buffers aswell) with a few games such as wipeout pulse,gran turismo ,hot wheels etc,ive got the lastest drivers installed which go up to 307.83 from nvidia - i also don't use post processing shader option but it doesnt seem to happen on non buffererd rendering is there a bug in the emulator or is it my graphics card been too old and may not support fbo's or is it my settings ? (help would be greatly appreciated) specs: win xp 32bit service pack 3 nvidia GT630 2048mb ram graphics card, dual core 3.0GHz 2gb ram pc user |
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Messages In This Thread |
Emu crash when i use Buffered rendering - Ren Kudou - 01-14-2013, 01:02 AM
RE: Emu crash when i use Buffered rendering - cloud1250000 - 01-14-2013, 03:24 AM
RE: Emu crash when i use Buffered rendering - Ren Kudou - 01-16-2013, 02:29 AM
RE: Emu crash when i use Buffered rendering - Henrik - 01-16-2013, 08:00 AM
RE: Emu crash when i use Buffered rendering - Ren Kudou - 01-16-2013, 01:19 PM
RE: Emu crash when i use Buffered rendering - Vincentmrl - 01-18-2013, 03:19 PM
RE: Emu crash when i use Buffered rendering - Stevec - 03-12-2014 08:55 PM
RE: Emu crash when i use Buffered rendering - The Phoenix - 03-15-2014, 02:50 AM
RE: Emu crash when i use Buffered rendering - Stevec - 03-17-2014, 09:18 AM
RE: Emu crash when i use Buffered rendering - The Phoenix - 03-17-2014, 11:11 AM
RE: Emu crash when i use Buffered rendering - Stevec - 03-17-2014, 07:25 PM
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