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Emu crash when i use Buffered rendering
03-12-2014, 08:55 PM (This post was last modified: 03-13-2014 08:31 PM by Stevec.)
Post: #7
RE: Emu crash when i use Buffered rendering
Hi Guys,
Just needing a little advice - i have been using so up to 9.7.2.239 and find that the emu crashes nearly everytime after about 5 -10 mins with previous builds aswell on buffererd rendering (cpu & gpu read buffers aswell) with a few games such as wipeout pulse,gran turismo ,hot wheels etc,ive got the lastest drivers installed which go up to 307.83 from nvidia - i also don't use post processing shader option but it doesnt seem to happen on non buffererd rendering is there a bug in the emulator or is it my graphics card been too old and may not support fbo's or is it my settings ? (help would be greatly appreciated)


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specs: win xp 32bit service pack 3 nvidia GT630 2048mb ram graphics card, dual core 3.0GHz 2gb ram pc user
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RE: Emu crash when i use Buffered rendering - Stevec - 03-12-2014 08:55 PM

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