Macross Ace Frontier
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02-15-2014, 09:46 PM
Post: #31
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RE: Macross Ace Frontier
No idea, like I said it reminds me GE2 weapon glitch, we'll see once GE2 gets properly fixed. Could be also some deepth problem as it happens when camera is moved. Basically fighter form as well as melee change the camera causing the resized mech parts glitch, maybe when both of those happen at the same time during some skills then it double-glitches and stays like that or something. Just weird theories, nothing more.
Also about fullscreen problems there's one more, two missions in MTF - バトロイド・アタック and バトロイド・アタックF ends up with blackscreen. Basically After drawing everything correctly it firstly decrease alpha trying to do something: and then ends by leaving empty screen after: No idea why it happens nor how to correct it, not affected by disabling/changing quality of bezier effect. Might be some weird shader go wrong or something. Gladly HUD is drawn later and it offers way more info than required to finish those missions. It's almost as boring as night missions in real flight simulators, but actually not harder from playing with graphics at all. As far as I tested ~ completed all CM except extra and survival which I'm kind of lazy to do today ~ this particular problem was affecting only those 2 listed missions, so actually not soo terrible. One last thing - just for the sake of it, checked software renderer and jit off - none of those problems were affected by it. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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