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Adventures to Go!
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02-08-2014, 04:08 PM
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RE: Adventures to Go!
I made some tests with the v0.9.6-784-gde1c756 x64 build, this game displays some grafical issues when using the buffered rendering option as you can see in these screens I made:
![]() ![]() Using Non buffered rendering fix this, however the missing map bug is still present. Since English is not my first language sorry for some misspelling on my posts |
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| Messages In This Thread |
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Adventures to Go! - sfageas - 03-10-2013, 12:19 AM
RE: Adventures to Go [Win] [Android] - [Unknown] - 03-10-2013, 03:03 AM
RE: Adventures to Go! - woychan - 03-11-2013, 11:35 PM
RE: Adventures to Go! - sfageas - 03-11-2013, 11:40 PM
RE: Adventures to Go! - woychan - 03-11-2013, 11:44 PM
RE: Adventures to Go! - sfageas - 03-11-2013, 11:46 PM
RE: Adventures to Go! - naoan - 08-07-2013, 04:40 PM
RE: Adventures to Go! - aridapig - 12-19-2013, 12:33 PM
RE: Adventures to Go! - Gurlok - 02-08-2014 04:08 PM
RE: Adventures to Go! - groy1234 - 07-08-2014, 08:51 AM
RE: Adventures to Go! - Kolrath - 11-13-2014, 07:24 AM
RE: Adventures to Go! - feggies - 02-20-2017, 06:31 AM
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