PPSSPP options explained
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12-14-2013, 03:42 PM
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RE: PPSSPP options explained
Fast Memory defaults to on now because for a lot of games, it's actually not that unstable anymore. Mipmapping is off, because it can cause graphics glitches when it's on (or it did in the past).
Anyway, as of v0.9.6-18-g5a8e12c, an option's been added which lets you change the emulated PSP's firmware version. The only real reason to change it is to be able to run homebrew that check for specific firmware versions, but it was a simple enough thing to add. Commercial games don't care what firmware version you have, as long as the functionality they require exists in the kernel/HLE. Here's how to use it: 1. Under SystemParam, you'll likely notice an option called PSPFirmwareVersion. By default it's "150", meaning firmware version 1.50/1,50. Simply remove the decimal marker from the firmware version and add it after the equals sign. For example, if you want to emulate 5.50, simply write it like this: Code: [SystemParam] Or, if you want to emulate 3.71: Code: [SystemParam] The highest you should probably go is 660, for 6.60. 4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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