Texture Filter doesn't works anymore.
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12-09-2013, 09:44 PM
Post: #8
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RE: Texture Filter doesn't works anymore.
If you self compile (which you should, if you have a machine capable of doing so), to get the old Linear Filtering behaviour back, just change the following line located in GPU\GLES\TextureCache.cpp from
Code: if ((g_Config.iTexFiltering == LINEAR && !gstate.isColorTestEnabled() && !gstate.isAlphaTestEnabled()) || (g_Config.iTexFiltering == LINEARFMV && g_iNumVideos)) back to Code: if ((g_Config.iTexFiltering == LINEAR || (g_Config.iTexFiltering == LINEARFMV && g_iNumVideos)) && !gstate.isColorTestEnabled()) It's only a stopgap solution though, and will cause the issue it's intended to fix (the boxes in FFVII Crisis Core) to reappear again, but will allow you the freedom of applying forced Linear Filtering back to any game you want. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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