Gundam Age Cosmic Drive
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12-04-2013, 12:56 PM
(This post was last modified: 12-15-2013 03:17 PM by LunaMoo.)
Post: #11
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RE: Gundam Age Cosmic Drive
Loads fine for me in the latest version, unfortunately the graphic issue cannot be fixed with a hack anymore so older version has to be used. Gonna check which version changed how the hack affects it. Last I used in which hack fixed graphics as I mentioned above was ~ v0.9.5-500.
By checking exactly~. Ok last one where "Always depth write" hack helped was v0.9.5-837 so: Code: v0.9.5-838-g33efffe Henrik Rydgard 2013-12-03 11:27:31 When blending (and we thus can't use stencil-to-alpha in frag shader), always write zero to alpha.It seems the PSP doesn't blend in the alpha channel.Reduces glow problems in Gods Eater Burst and Wipeout - although Wipeout loses some glowthat should be there. Edit: not sure about exact revision, but the hack works again in new 9.6-x versions, to be exact before I forget used now v9.6-63. So to sum it up again: - use "Always depth write" hack to show up the characters, which still leave some graphical glitches related to depth, ie stuff showing over things while should be behind it, - use only normal saves(savestates do work, but loading them can leave looping sound, it most of the time doesn't happen if savestate was done during FMV), - there is no background during conversations(characters show up on black screen). Additional info: -Software mode actually does fix the depth issues fully, and characters do show up even without the hack, missing background is still present, it's also terribly demanding in most scenes and have other graphical glitches which aren't present in hardware rendering like awfuly broken menu textures and some stretched out textures or polygons showing in game ocassionally. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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