Gundam Age Cosmic Drive
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12-04-2013, 12:56 PM
(This post was last modified: 12-15-2013 03:17 PM by LunaMoo.)
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RE: Gundam Age Cosmic Drive
Loads fine for me in the latest version, unfortunately the graphic issue cannot be fixed with a hack anymore so older version has to be used. Gonna check which version changed how the hack affects it. Last I used in which hack fixed graphics as I mentioned above was ~ v0.9.5-500.
By checking exactly~. Ok last one where "Always depth write" hack helped was v0.9.5-837 so: Code: v0.9.5-838-g33efffe Henrik Rydgard 2013-12-03 11:27:31 When blending (and we thus can't use stencil-to-alpha in frag shader), always write zero to alpha.It seems the PSP doesn't blend in the alpha channel.Reduces glow problems in Gods Eater Burst and Wipeout - although Wipeout loses some glowthat should be there. Edit: not sure about exact revision, but the hack works again in new 9.6-x versions, to be exact before I forget used now v9.6-63. ![]() So to sum it up again: - use "Always depth write" hack to show up the characters, which still leave some graphical glitches related to depth, ie stuff showing over things while should be behind it, - use only normal saves(savestates do work, but loading them can leave looping sound, it most of the time doesn't happen if savestate was done during FMV), - there is no background during conversations(characters show up on black screen). Additional info: -Software mode actually does fix the depth issues fully, and characters do show up even without the hack, missing background is still present, it's also terribly demanding in most scenes ![]() http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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