PPSSPP options explained
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11-29-2013, 04:57 PM
(This post was last modified: 11-29-2013 09:19 PM by TheDax.)
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RE: PPSSPP options explained
As of v0.9.5-752-gd254fbf, PPSSPP now emulates a PSP Slim (PSP-2000) by default, with 64 MB of RAM. This behaviour can be changed in the ini file as follows:
Code: [SystemParam] So what's the point you ask? Some games require a PSP-2000 for multiplayer or other features, and some homebrew take advantage of the extra memory. Old savestates will continue to work, but the model will be forced to PSP-1000, so if you made a savestate in a game that needs a PSP-2000 for something, I highly suggest making an in-game save and creating a new savestate so you don't get errors or messages about not using a Slim PSP if you then go to try those features. Also, HD Remaster games ignore the model setting, and will not be affected by the RAM size. Edit: On Android, we force PSP-1000 by default for now, because PSP-2000's causing black screens. Need to investigate why.. 4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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