Burning CPU while PPSSPP is idle
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11-14-2013, 03:44 PM
Post: #3
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RE: Burning CPU while PPSSPP is idle
I start researching older builds to see if I could find the one that was ok before those problems, found something unexpected who I never thought about.
What I did: I did an copy of [PPSSPP] folder and call the new folder [PPSSPP_testbuilds], then I start replacing PPSSPPWindows64.exe and the dirs lang, flash0, filter & assets with older one that i downloaded from here. Did a first test with the build before "Don't burn the cpu while idle in multithread." as you suggested xsacha but with same results. So I continue with even older buildings till I come over an month back and results was still the same, meaning that I must have change something. So I open up ppsspp.ini and delete everything in [CPU] & [Graphics], starting up and ppsspp again, surprising was all good again without high CPU use so I start to compare the settings between [PPSSPP] and [PPSSPP_testbuilds]. If VSync is on and I press esc within an game so I come out to the load/save-state menu then CPU rises (first core2 to 100%) and if I choice Exit to Menu from there then core1 rises too. If i untick VSync without restarting ppsspp and start the same game all get good again. So I know now how to solve it but still wounder what happen with VSync after an game is close? Must also say PPSSPP is an amazing emulator |
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Messages In This Thread |
Burning CPU while PPSSPP is idle - fantasya79 - 11-13-2013, 04:51 PM
RE: Burning CPU while PPSSPP is idle - xsacha - 11-13-2013, 05:24 PM
RE: Burning CPU while PPSSPP is idle - fantasya79 - 11-14-2013 03:44 PM
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