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Dissidia 012: Duodecim Final Fantasy
The problem with that (besides wishing there hadn't been a regression - before it was possible to fix the rendering issues by changing rendering modes after the battle started) is that at some point - I didn't track exactly when - some important graphics were moved to display in the buffer only and are totally invisible in non-buffered rendering. For example, you can't see the EX burst indicator at all and just have to know it's there.

EDIT: Whatever caused the EX burst indicator to not appear without buffered rendering is gone in r1945. Non-buffered rendering works like it did in 0.8.1 now.
I only use PPSSPP on Windows.
Intel Core i3 1.9GHz | 4GB RAM | Integrated Intel HD 4400 | Windows 8.1 x64
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Messages In This Thread
Dissidia 012 offset bug - by solidforger - 09-27-2013, 03:44 PM
RE: Dissidia 012: Duodecim Final Fantasy - by Sarisa81 - 10-15-2013, 07:07 PM
Dissidia 012 duodecim final fantasy - by obie94 - 08-29-2013, 02:50 AM
Dissidia 012: Duodecim Final Fantasy - by karory - 02-19-2014, 05:18 PM
Hi guys :3 - by jassyqueen25 - 06-05-2014, 10:28 PM
Dissidia 012 Duodecim Final Fantasy - by Qazs99 - 07-18-2014, 02:29 AM
Duodecim DLC wont work - by shambashrine - 05-02-2015, 03:41 PM
Problem with Dissidia 012's voices - by Zaprong - 05-26-2015, 01:18 AM
PPSSPP 1.0.1 issues - by KainArkanos - 06-07-2015, 11:16 PM
Dissidia 012 Crashes in Same Spot - by fooGwa - 02-11-2016, 09:44 AM
Dissidia 012 - by asianjam - 03-14-2016, 01:43 PM

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