Monster Hunter Portable 3rd
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10-09-2013, 06:36 PM
(This post was last modified: 10-09-2013 06:37 PM by LunaMoo.)
Post: #90
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RE: Monster Hunter Portable 3rd
(10-09-2013 04:40 PM)talkep12 Wrote: (...) If you create empty PAUTH folder it'll just get files you then have to decrypt using tools mentioned here - https://github.com/hrydgard/ppsspp/pull/4074 on real PSP and copy back the decrypted files to your PAUTH folder. In fact it should create PAUTH folder automatically when finding an encrypted file(it would still crash but give you the files to decrypt and so on). You can also just use files from this post http://forums.ppsspp.org/showthread.php?...5#pid51875 which have already decrypted 13 out of 18 files which this game needs. Just because few aren't decrypted yet doesn't mean the game will crash, most of them actually will just look like black/empty texture just like those in load screen and those 5 are probably in multiplayer or somewhere. In the end if you use this you should have 39 files in your PAUTH folder(13x3). http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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