PPSSPP iOS Port
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02-23-2013, 05:31 AM
(This post was last modified: 02-23-2013 06:15 AM by rock88.)
Post: #93
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RE: PPSSPP iOS Port
I have just updated the repository, now the project is correct building. I also wanted to make a "Pull Request" to hrydgard/ppsspp, but I have 20 commits and some of them are very old, so I do not know how correctly make it..
(02-23-2013 04:47 AM)xsacha Wrote: GLint defaultFBO; Code: glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); Code: /* Here is a simple example of using FBO in iOS, it uses this method. https://github.com/glman74/simpleFBO ... I fixed FBO rendering, really needed call this method Last change in my git, also needs replace function fbo_unbind() in native/gfx_es2/fbo.cpp on this - Code: #ifdef IOS |
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