PPSSPP iOS Port
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02-23-2013, 04:47 AM
(This post was last modified: 02-23-2013 04:51 AM by xsacha.)
Post: #91
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RE: PPSSPP iOS Port
(02-23-2013 03:23 AM)rock88 Wrote: Most likely today I'll upload a fixed Cmake file and the project will be built correctly. I saw some code that does this, bind to the view (with obj-C). But I've also seen iOS code that doesn't do this and apparently works :\ You can try this but it shouldn't require obj-C. Try: GLint defaultFBO; glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, &defaultFBO); (02-23-2013 03:41 AM)brujo55 Wrote: guys someone can fix the persistent screen flickering on some games like oscure the aftermatch,naruto,dragon ball z evolution,etc.That isn't a bug. Can't be fixed. The reason you get flickering is because you have no buffered rendering. |
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