Most likely today I'll upload a fixed Cmake file and the project will be built correctly.
I also have an idea why does not work Buffered Rendering - in iOS after rendering in FBO need to binding default frame buffer. And this can only be done from the obj-c side.
I also have an idea why does not work Buffered Rendering - in iOS after rendering in FBO need to binding default frame buffer. And this can only be done from the obj-c side.

