Dissidia 012: Duodecim Final Fantasy
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09-27-2013, 04:05 PM
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RE: Dissidia 012: Duodecim Final Fantasy
(09-27-2013 03:44 PM)solidforger Wrote: Greetings Henrik, if you ever happen to drop by this thread, here are some examples of the ghostly shadows offset bug affecting Dissidia 012: Try Non Buffered Rendering for it, it removes the ghostly shadows but in exchange it kinda decreases the brightness of the game, at least for me. ![]() Feel Free To Visit My Youtube Channel at: https://www.youtube.com/channel/UCGPnfU4q12x6vEWXv4Ftq8Q/videos |
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